far distance noises - skirmish maps
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Rudd
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far distance noises - skirmish maps
On the larger maps theres tanks an stuff providing lots of noise in the background, but on skirmish maps it can get pretty quiet, which is fine, but perhaps it can be more immersive.
and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone)
So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion.
and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone)
So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion.
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DankE_SPB
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Re: far distance noises - skirmish maps
with high ambient sounds you wont be able to hear enemy RP 
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Flanker15
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Re: far distance noises - skirmish maps
Occasional dog, bird or plane noise would be nice.
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Mj Pain
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Re: far distance noises - skirmish maps
Distant bombing, firefights and jets flying would also be nice.
Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game.
Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game.
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General_J0k3r
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Re: far distance noises - skirmish maps
lol. it's a little cynic, don't you think?Mj Pain wrote:Distant bombing, firefights and jets flying would also be nice.
Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game.![]()
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Mj Pain
- Posts: 1036
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Re: far distance noises - skirmish maps
Hehe, i just forgot the webcam was running.
It had been quiet for a while, so i started playing.
Some minutes later i hear a distant boom and then fire sirens. I was like wtf..never heard that before but then i realised it was the webcam.
It had been quiet for a while, so i started playing.
Some minutes later i hear a distant boom and then fire sirens. I was like wtf..never heard that before but then i realised it was the webcam.
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AnRK
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Re: far distance noises - skirmish maps
Hahah, if you could somehow code it so there was the local webcams sound or something like that running in the background for everyone when they connect that'd be ace.
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LeChuckle
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Re: far distance noises - skirmish maps
so did i, probably a whole eveningMj Pain wrote:Distant bombing, firefights and jets flying would also be nice.
Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game.![]()
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: far distance noises - skirmish maps
that gaza webcam is indeed addictive, I turned it off while playing because it increased latency by 20ms, but every so often when nothing was happening, I'd just go...so...what's happening in gaza atm? and put it on my laptop 
that webcam is heavy footage, makes all the news of the fighting etc so much more real
that webcam is heavy footage, makes all the news of the fighting etc so much more real
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Hitperson
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Re: far distance noises - skirmish maps
just solong as we don't have the sound of that cessna flying over like oman used to have.
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Scot
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jbgeezer
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Re: far distance noises - skirmish maps
One thing I think is cool abot PR is that the sounds you hear are made by somebody, if you hear gunshots there is sombody firng and so on, I support distant bombing on small maps, but not fictonial firing sounds.
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Jigsaw
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Re: far distance noises - skirmish maps
Sort of fixed already if you ask meDr2B Rudd wrote:On the larger maps theres tanks an stuff providing lots of noise in the background, but on skirmish maps it can get pretty quiet, which is fine, but perhaps it can be more immersive.
and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone)
So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Rudd
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Panzar
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Re: far distance noises - skirmish maps
That would require us listening to people dying...and I don't really think alot of people would actually want us to hear people ACTUALLY dieingAnRK wrote:Hahah, if you could somehow code it so there was the local webcams sound or something like that running in the background for everyone when they connect that'd be ace.
ASSETS: Updated new razorwire to spawn as wreck. Fixed some dummy objects. (dbzao)
ASSETS: Removed razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)
ASSETS: Removed razorwire spawning wreck as it actually doesn't have a wreck model. (dbzao)





