far distance noises - skirmish maps

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

far distance noises - skirmish maps

Post by Rudd »

On the larger maps theres tanks an stuff providing lots of noise in the background, but on skirmish maps it can get pretty quiet, which is fine, but perhaps it can be more immersive.

and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone)

So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion.
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DankE_SPB
Retired PR Developer
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Re: far distance noises - skirmish maps

Post by DankE_SPB »

with high ambient sounds you wont be able to hear enemy RP ;)
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Flanker15
Posts: 266
Joined: 2007-02-23 09:37

Re: far distance noises - skirmish maps

Post by Flanker15 »

Occasional dog, bird or plane noise would be nice.
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Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: far distance noises - skirmish maps

Post by Mj Pain »

Distant bombing, firefights and jets flying would also be nice.

Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game. :smile:
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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: far distance noises - skirmish maps

Post by General_J0k3r »

Mj Pain wrote:Distant bombing, firefights and jets flying would also be nice.

Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game. :smile:
lol. it's a little cynic, don't you think? ;)
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: far distance noises - skirmish maps

Post by Mj Pain »

Hehe, i just forgot the webcam was running.
It had been quiet for a while, so i started playing.
Some minutes later i hear a distant boom and then fire sirens. I was like wtf..never heard that before but then i realised it was the webcam.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: far distance noises - skirmish maps

Post by AnRK »

Hahah, if you could somehow code it so there was the local webcams sound or something like that running in the background for everyone when they connect that'd be ace.
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: far distance noises - skirmish maps

Post by LeChuckle »

Mj Pain wrote:Distant bombing, firefights and jets flying would also be nice.

Played a round of Ramiel with The Gaza Live webcam still running in the background.
That added some new intensity to the game. :smile:
so did i, probably a whole evening
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: far distance noises - skirmish maps

Post by Rudd »

that gaza webcam is indeed addictive, I turned it off while playing because it increased latency by 20ms, but every so often when nothing was happening, I'd just go...so...what's happening in gaza atm? and put it on my laptop :)

that webcam is heavy footage, makes all the news of the fighting etc so much more real
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Hitperson
Retired PR Developer
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Re: far distance noises - skirmish maps

Post by Hitperson »

just solong as we don't have the sound of that cessna flying over like oman used to have.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: far distance noises - skirmish maps

Post by Scot »

Street Redux in PRSP has really nice ambient noises.

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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: far distance noises - skirmish maps

Post by jbgeezer »

One thing I think is cool abot PR is that the sounds you hear are made by somebody, if you hear gunshots there is sombody firng and so on, I support distant bombing on small maps, but not fictonial firing sounds.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: far distance noises - skirmish maps

Post by Jigsaw »

Dr2B Rudd wrote:On the larger maps theres tanks an stuff providing lots of noise in the background, but on skirmish maps it can get pretty quiet, which is fine, but perhaps it can be more immersive.

and iirc, street used to have ambient noises and I Loved that map with 16 players (is was so small, but the street looked like a proper warzone)

So, on the skirmish maps - i.e. small - I'd support having some artillery...or aircraft overhead noises etc to help immersion.
Sort of fixed already if you ask me ;)
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: far distance noises - skirmish maps

Post by Rudd »

jigsaw-uk wrote:Sort of fixed already if you ask me ;)
eh?
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Panzar
Posts: 92
Joined: 2008-08-25 06:19

Re: far distance noises - skirmish maps

Post by Panzar »

AnRK wrote:Hahah, if you could somehow code it so there was the local webcams sound or something like that running in the background for everyone when they connect that'd be ace.
That would require us listening to people dying...and I don't really think alot of people would actually want us to hear people ACTUALLY dieing
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