[Weapon] mk19 [WIP]
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Psyko
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Re: [Weapon] mk19 [WIP]
MK19 CH-47 on sangin xD!!!!!!!!!!!!
this would make me so...so....so...happy!
this would make me so...so....so...happy!
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Rudd
- Retired PR Developer
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Re: [Weapon] mk19 [WIP]
It's like Rhino is Santa...[R-DEV]Rhino wrote:I'm going to look into this some what after v0.85 is released, its on my list![]()
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HeXeY
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Proff3ssorXman
- Posts: 383
- Joined: 2008-03-23 08:07
Re: [Weapon] mk19 [WIP]
Santa I want a proffessional camera + Tripod + lenses for next christmas plz GIMME GIMME GIMME
_Ontopic Verrry nice model mate, hope it gets ingame.
_Ontopic Verrry nice model mate, hope it gets ingame.

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badmojo420
- Posts: 2849
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Re: [Weapon] mk19 [WIP]
This would be awesome for a firebase deployable asset. Would make swiss cheese outta those damn vodniks/humvee/icecream trucks that always gotta come and disrupt our clubhouse fun.
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Rhino
- Retired PR Developer
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Re: [Weapon] mk19 [WIP]
Right Henke, taking a look at the model now and going to give you some feedback 
overall model looks very nice, but a few minor issues that need to be cleaned up before it can be considered to go onto the next stages
First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.

doing that, you can now see any probs that you would see ingame.

small gap here that needs closing up, should be relatively easy fix.

is there some kinda mount you can make for the box to attach it onto the side of the gun or w/e like this? or dose it just need to be put on the side of the model to be attached? Can see where it would go just can't see any clips or w/e to hold it in place?
http://data3.primeportal.net/armory/mon ... 2_of_2.jpg
http://www.brassjacket.com/weaponrender ... nder12.jpg
http://upload.wikimedia.org/wikipedia/c ... K19-02.jpg
Also any chance of getting a Tripod for it? Would be good to have just encase we wanted to use it
Also you need to make 40mm grenades for this, not 30mm
Done a basic import of it and looks pretty good, slapped the m2hb texture on it


and quickly swamping it out for the M2HB on the hummer.



not sure if the scale is right just going off ref images to scale it down to more or less the correct size but if it is correct a bit of a squeeze for the gunner but with any luck with a stretch he should fit
Will need to tweak the cupola to put it on fully if we wanted to thou.
Went off this ref btw: http://www.army.mil/-images/2007/05/21/ ... 134956.jpg
overall model is looking good. Just fix that small gap and any other issues you can find and then we can go onto looking at getting it UV mapped etc
Really good model from what I can tell, normally I find loads of issues that need fixing on most our models
overall model looks very nice, but a few minor issues that need to be cleaned up before it can be considered to go onto the next stages
First of all, when modelling for BF2 always have backface cull on, as this will render faces the same way BF2 dose, ie, if there is no face there it wont show it, where when you have it off it will add faces on to the back side of a face, making it look like there is a face in some places where there is simply no face. to do this simply select the object(s) and go into there object properties and check the box shown below.

doing that, you can now see any probs that you would see ingame.

small gap here that needs closing up, should be relatively easy fix.

is there some kinda mount you can make for the box to attach it onto the side of the gun or w/e like this? or dose it just need to be put on the side of the model to be attached? Can see where it would go just can't see any clips or w/e to hold it in place?
http://data3.primeportal.net/armory/mon ... 2_of_2.jpg
http://www.brassjacket.com/weaponrender ... nder12.jpg
http://upload.wikimedia.org/wikipedia/c ... K19-02.jpg
Also any chance of getting a Tripod for it? Would be good to have just encase we wanted to use it
Also you need to make 40mm grenades for this, not 30mm
Done a basic import of it and looks pretty good, slapped the m2hb texture on it


and quickly swamping it out for the M2HB on the hummer.



not sure if the scale is right just going off ref images to scale it down to more or less the correct size but if it is correct a bit of a squeeze for the gunner but with any luck with a stretch he should fit
Will need to tweak the cupola to put it on fully if we wanted to thou.
Went off this ref btw: http://www.army.mil/-images/2007/05/21/ ... 134956.jpg
overall model is looking good. Just fix that small gap and any other issues you can find and then we can go onto looking at getting it UV mapped etc
Really good model from what I can tell, normally I find loads of issues that need fixing on most our models
Last edited by Rhino on 2009-01-16 04:11, edited 1 time in total.
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crazy11
- Retired PR Developer
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Re: [Weapon] mk19 [WIP]
So does this mean that we could see this in the future.

You miss 100% of the shots you don't take.- Wayne Gretzky
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Rhino
- Retired PR Developer
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Weapon] mk19 [WIP]
Damn, thats nice.
Hope I can make my cnr9m look that nice :S
Hope I can make my cnr9m look that nice :S
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Weapon] mk19 [WIP]
Cool! Lets hope it does have a spot in PR. 
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
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_Henke_
- Posts: 72
- Joined: 2006-12-18 17:28
Re: [Weapon] mk19 [WIP]
wow! Thanks for all the positive comments and feedback. I'm installing 3dsmax again and I'll try to fix those issues.
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MonkeySoldier
- Posts: 1200
- Joined: 2008-08-10 21:03
Re: [Weapon] mk19 [WIP]
Let's hope not, I can already forecast alot of n00bs soloing this vehicle and go camping on a nice spot. (since you probably don't need a crewman kit for this)Teek wrote:so: Up-armoured Humvee + Mk19 = Light Apc, right?![]()
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Weapon] mk19 [WIP]
Not gonna be as bad as someone with an APC whose armed with a cannon and an MG with a zoom function, any idiot soloing it will get taken down quicker then a solo APC anyway cos it'll be 1 hit with a L-AT too.
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_Henke_
- Posts: 72
- Joined: 2006-12-18 17:28
Re: [Weapon] mk19 [WIP]
Here's a small update:

I have made the grenades larger and fixed that thing on the top.
Also added some more details to the ammobox.

I have made the grenades larger and fixed that thing on the top.
Also added some more details to the ammobox.
It should be mounted like you've done on the pics.is there some kinda mount you can make for the box to attach it onto the side of the gun?
Sure, but can't you use the tripod from the M2HB?Also any chance of getting a Tripod for it?
Yeah, it might be a little to big, or the hmmwe is too small. Its hard to get scale right between models.not sure if the scale is right just going off ref images to scale it down to more or less the correct size but if it is correct a bit of a squeeze for the gunner but with any luck with a stretch he should fit
Will need to tweak the cupola to put it on fully if we wanted to thou.
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sn1p3rslippinz
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Dougalachi
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Weapon] mk19 [WIP]
looks good. Dont think the Mk-19 and the M2HB use the same tri-pod, do they?









