Deployable Assets

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Deployable Assets

Post by Anhkhoa »

Have you ever placed an asset, firebase, sandbags, etc and it was kinda screwed up? The PR Devs should make a system where you place it, it shows you what it'll look like before you actually place and if you don't like it you just press T, Delete, if you like it, T , Accept.
SleepyHe4d
Posts: 221
Joined: 2008-02-11 10:25

Re: Deployable Assets

Post by SleepyHe4d »

Would be great if possible, but I'm not sure about that. :p I'm sure they've thought of it before, as have I.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Deployable Assets

Post by cyberzomby »

Well for now you can place your attack marker, walk away 5m for small assets and 10 for the base itself.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Deployable Assets

Post by cyberzomby »

Again, use the marker. I learned about it a few days ago and since than I almost always get my assets where I want them to be. Certainly the wire.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Deployable Assets

Post by Tartantyco »

-Bah, I've been placing assets so long that I can see where it will go.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Deployable Assets

Post by CodeRedFox »

Anhkhoa wrote:The PR Devs should make a system where you place it
Wouldn't that be nice :-P

Were looking into some options.
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"apcs, like dogs can't look up" - Dr2B Rudd
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