[Map] Asad Khal
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SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
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Japub
- Posts: 237
- Joined: 2007-08-28 16:02
Re: [Map] Asad Khal
It'd be cool to have this map as a 4km map. But I guess it's okey in 1km as well. 
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: [Map] Asad Khal
Awesome, nice to have a pretty arid map where it isn't a mostly baron landscape and the sand isn't nobhead hairdressers car yellow.
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Map] Asad Khal
Beutiful! Reminds me of a map in 0.5 US.vs.MEC cant remember the name, but a very similar map
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jeeao
- Posts: 47
- Joined: 2009-01-01 10:21
Re: [Map] Asad Khal
This map looks like its based off of FarCry 2
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Map] Asad Khal
Is that bad?jeeao wrote:This map looks like its based off of FarCry 2
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Asad Khal
AWESOME! 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
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ExisSellos
- Posts: 49
- Joined: 2007-01-04 17:11
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Drop_Deadx
- Posts: 317
- Joined: 2008-09-20 16:07
Re: [Map] Asad Khal
Wow amazing job Deer.
Insurgency is my favorite game type and this map looks outstanding for it
Insurgency is my favorite game type and this map looks outstanding for it
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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: [Map] Asad Khal
IIRC, not having a 64 layer, DOES NOT mean it CAN'T be played by 64 players.SqnLdr wrote:I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
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HunterMed
- Posts: 2080
- Joined: 2007-04-08 17:28
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SqnLdr
- Posts: 180
- Joined: 2008-08-01 15:40
Re: [Map] Asad Khal
You're right, layer and player numbers are independant. My post was in reference to a more mysterious* serverside issue.CanuckCommander wrote:IIRC, not having a 64 layer, DOES NOT mean it CAN'T be played by 64 players.
Forgot to say I'm really looking forward to playing this map
*word of choice due to lack of understanding my end
[T&T] SqnLdr
Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
Helping to encourage Team-Level public play one round at a time
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [Map] Asad Khal
Maybe they stole our idea? Bloody pirates![R-CON]marcoelnk wrote:it was started way earlier![]()
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Kirq
- Posts: 70
- Joined: 2007-07-28 12:44
Re: [Map] Asad Khal
I really like the atmosphere that shows on the screens, very promising map.


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