[Map] Asad Khal

SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Map] Asad Khal

Post by SuperTimo »

This map is amazing i love it :D how pr mapping should be.
Image
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: [Map] Asad Khal

Post by Japub »

It'd be cool to have this map as a 4km map. But I guess it's okey in 1km as well. :)
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: [Map] Asad Khal

Post by AnRK »

Awesome, nice to have a pretty arid map where it isn't a mostly baron landscape and the sand isn't nobhead hairdressers car yellow.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] Asad Khal

Post by jbgeezer »

Beutiful! Reminds me of a map in 0.5 US.vs.MEC cant remember the name, but a very similar map
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
space
Posts: 2337
Joined: 2008-03-02 06:42

Re: [Map] Asad Khal

Post by space »

I love this map - CQB ftw!
jeeao
Posts: 47
Joined: 2009-01-01 10:21

Re: [Map] Asad Khal

Post by jeeao »

This map looks like its based off of FarCry 2
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] Asad Khal

Post by jbgeezer »

jeeao wrote:This map looks like its based off of FarCry 2
Is that bad?
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
jeeao
Posts: 47
Joined: 2009-01-01 10:21

Re: [Map] Asad Khal

Post by jeeao »

jbgeezer wrote:Is that bad?
no?
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Map] Asad Khal

Post by Rangu »

AWESOME! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Map] Asad Khal

Post by hall0 »

Inf fight :)
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map] Asad Khal

Post by marcoelnk »

This map looks like its based off of FarCry 2
it was started way earlier ;)
Image
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Map] Asad Khal

Post by ExisSellos »

awsome o 3000
Some like us most hate us

but they all fear us
Drop_Deadx
Posts: 317
Joined: 2008-09-20 16:07

Re: [Map] Asad Khal

Post by Drop_Deadx »

Wow amazing job Deer.
Insurgency is my favorite game type and this map looks outstanding for it ;)
Image
"Hell, these are Marines. Men like them held Guadalcanal and took Iwo Jima. Bagdad ain't shit."
-Marine Major General John F. Kelly
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: [Map] Asad Khal

Post by CanuckCommander »

SqnLdr wrote:I take it there's no chance of having a 64 layer version that's exactly the same as the 16 layer? Simply so it can be played on T&T without any issues (issues which I haven't seen explained but currently prevent us from playing Tad Sae)
IIRC, not having a 64 layer, DOES NOT mean it CAN'T be played by 64 players.
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: [Map] Asad Khal

Post by HunterMed »

looks very cool!
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Map] Asad Khal

Post by SqnLdr »

CanuckCommander wrote:IIRC, not having a 64 layer, DOES NOT mean it CAN'T be played by 64 players.
You're right, layer and player numbers are independant. My post was in reference to a more mysterious* serverside issue.

Forgot to say I'm really looking forward to playing this map :-D

*word of choice due to lack of understanding my end :razz:
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
BreepZz
Posts: 121
Joined: 2008-02-04 13:16

Re: [Map] Asad Khal

Post by BreepZz »

Amazing map!! I love it yet!
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [Map] Asad Khal

Post by >para< »

cant wait ahhhhhhh :)
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] Asad Khal

Post by jbgeezer »

[R-CON]marcoelnk wrote:it was started way earlier ;)
Maybe they stole our idea? Bloody pirates!
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
Kirq
Posts: 70
Joined: 2007-07-28 12:44

Re: [Map] Asad Khal

Post by Kirq »

I really like the atmosphere that shows on the screens, very promising map.
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