Show your models thread...(IMAGE HEAVY)

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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: Show your models thread...(IMAGE HEAVY)

Post by marcoelnk »

Polka wrote:Your shizzle is awesome.
indeed :)
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Show your models thread...(IMAGE HEAVY)

Post by McBumLuv »

That's one beautiful HMG.
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Show your models thread...(IMAGE HEAVY)

Post by jbgeezer »

Sabre_tooth_tigger wrote:Heres a screenshot of models from bad company just for comparison, someone name all the guns 8)
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Done as you wished ;)
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Live by the sword, die by the sword...

Ingame:G-LockCobra
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Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Show your models thread...(IMAGE HEAVY)

Post by Howitzer »

DAWn you know what you are talking about !! lol

i first thought the two "rifles" under the GBU where imaginary toys :lol:
Z-trooper
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Needed to relax after my exam today (I know Rhino and HZ, I should be doing your stuff instead -_-, hehe)

So I made a quick little sci-fi environment. Textures are pretty much generated from baked normals and AO's of "high" polys.

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So the tris are down to a minimum as the wireframe on the right reveals.
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"Without geometry, life is pointless"
Z-trooper
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Couldnt help myself, had to do a little more while I was at it.

All textures are still WIP.

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Alright, I'll get back to working on my next exam and some PR stuff instead.
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"Without geometry, life is pointless"
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

[R-CON]Z-trooper wrote:Alright, I'll get back to working on my next exam and some PR stuff instead.
you better! :p

looks pretty good thou :)
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

@ exec_4ever we do need this for PR, would be a awsome replacement for the current one
Howitzer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Howitzer »

18000 tri , no chances lol
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: Show your models thread...(IMAGE HEAVY)

Post by MonkeySoldier »

Howitzer wrote:18000 tri , no chances lol
I think he meant the Chinese HMG.
Howitzer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Howitzer »

Me having trouble with turbosmooth on my Mig-15

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DankE_SPB
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

not complicated model, but i decided to texture it...
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and failed :mrgreen:
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i made UV, then this simple texture and got stuck, need to use normal maps and specular, add some mud and scratches but I'm a total noobzor and dont know how to do it(never used photoshop :( )
Last edited by DankE_SPB on 2009-02-05 23:55, edited 1 time in total.
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Howitzer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Howitzer »

remove the half the the edges connected to the center of the front of the rocket , the will make quads instead of triangles

and chamfer the tip of the fins to also revove those triangles :)
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Show your models thread...(IMAGE HEAVY)

Post by Incomplete Spork »

I just dl'ed 3ds max and was wondering if someone could link me to some good tuts.
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

model-3d-glock-weapon.zip - FileFront.com

Great Tutorial, high quality video you download. All the steps in making a Glock 18
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DankE_SPB
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

Howitzer wrote:remove the half the the edges connected to the center of the front of the rocket , the will make quads instead of triangle
why, this wont save tris, so cant see any reason to do it, explain pls
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Incomplete Spork
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Re: Show your models thread...(IMAGE HEAVY)

Post by Incomplete Spork »

Tomato_With_A_Rifle wrote:model-3d-glock-weapon.zip - FileFront.com

Great Tutorial, high quality video you download. All the steps in making a Glock 18
Thanks a million
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Howitzer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Howitzer »

DankE_SPB wrote:why, this wont save tris, so cant see any reason to do it, explain pls
so that it don't mess with turbosmooth , and triangles are bad :evil:
DankE_SPB
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

Howitzer wrote:so that it don't mess with turbosmooth , and triangles are bad :evil:
dont think so, you can use polys with 3 or 4 vertices, so trianles are not bad) AFAIK 4 vertice polys automatically divided into 2 triangle(because GFX cards works with triangles), when you have more than 4 vertices, there are different variants in dividing into triangles and it becomes a problem :wink:
maybe smbd of experienced modelers can say his word :? :
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Hypno
Posts: 28
Joined: 2008-01-14 12:23

Re: Show your models thread...(IMAGE HEAVY)

Post by Hypno »

First ever try at modelling don't laugh haha! Can you guess what it is lol!

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In Game: [MPN]Hypnotic_Killer - I think they saw us... *BULLETS FLY BY* Shit, they saw us.
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