[Models] US Army Kit Geometry [WIP]

Making or wanting help making your own asset? Check in here
Locked
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Models] US Army Kit Geometry [WIP]

Post by rangedReCon »

Sweetness.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Models] US Army Kit Geometry [WIP]

Post by Rambo Hunter »

On the helicopter pilot can we please have a skull painted on the mask? :D
Image
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Models] US Army Kit Geometry [WIP]

Post by Chuc »

Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.
Image
Personal Folio - http://www.studioash.net
Spekta
Posts: 73
Joined: 2007-02-26 12:33

Re: [Models] US Army Kit Geometry [WIP]

Post by Spekta »

[R-DEV]Chuc wrote:Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.
Same with Rifleman AA, pls! This would be great :)
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

Rambo Hunter wrote:On the helicopter pilot can we please have a skull painted on the mask? :D
Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.

As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person. :shock: But if a bunch of DEVs jump in here and say "Jump!" I'll say "Oh goddamnit, I guess."

-REad
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Models] US Army Kit Geometry [WIP]

Post by DeltaFart »

What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Models] US Army Kit Geometry [WIP]

Post by bosco_ »

ReadMenace wrote:Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.

As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person. :shock: But if a bunch of DEVs jump in here and say "Jump!" I'll say "Oh goddamnit, I guess."

-REad
If you need a high(er) res of my avatar, let me know.
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

DeltaFart wrote:What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.
In BF2: Special Forces, when you activated your gas mask or NVGs they would appear on the kit geometry (Or atleast that's what I recall). I was thinking that it might be possible for unused weaponry to be slung in a similar fashion, though I don't know anything about coding, so I'm probably just pissing in the wind.
[R-DEV]bosco wrote:If you need a high(er) res of my avatar, let me know.
Yes please, 'cause the only one I can find is this one:

Image

Which isn't nearly as neat.

-REad
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Models] US Army Kit Geometry [WIP]

Post by bosco_ »

Image
Image
spartan117gw
Posts: 204
Joined: 2006-08-29 04:49

Re: [Models] US Army Kit Geometry [WIP]

Post by spartan117gw »

that. i belive is air warrior. project
OPERATION HYDRA 40MB SP\MULTI\COOPdownload now!
BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king.Image
mystats SPARTAN117GW
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

spartan117gw wrote:that. i belive is air warrior. project
Spartan, can you get me any information on storage cases for Predators, AT4s and Stingers?

-REad
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Models] US Army Kit Geometry [WIP]

Post by RedAlertSF »

If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field. :)

Flickr Photo Download: 080504-M-9966C-034

At least he doesn't have any case for his AT-4.

EDIT: Yes I know he is a marine but I don't believe it makes any difference.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: [Models] US Army Kit Geometry [WIP]

Post by Solid Knight »

Skull painting is non-standard.
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

Solid Knight wrote:Skull painting is non-standard.
yarlY?

-REad
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

RedAlertSF wrote:If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field. :)

Flickr Photo Download: 080504-M-9966C-034

At least he doesn't have any case for his AT-4.

EDIT: Yes I know he is a marine but I don't believe it makes any difference.
Right, my reluctance to model stowed weapons on kit geometries is that it makes a funny paradox when a player is out of ammo for a disposable weapon (AT4) and yet clearly has one on his back. Or for the Anti-Air kit, would have a Stinger deployed, yet strangely have one stowed on his back.

-REad
Last edited by ReadMenace on 2009-01-31 18:29, edited 1 time in total.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Models] US Army Kit Geometry [WIP]

Post by RedAlertSF »

Yeah I know, it's stupid. Is it impossible to have 2 kit geometries then? Like you have normal kit when you have AT-weapon but you're not using it, then another comes in when you have the weapon in your hands or you already fired it.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: [Models] US Army Kit Geometry [WIP]

Post by Solid Knight »

ReadMenace wrote:yarlY?

-REad
Non-standard things are barred from PR.
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: [Models] US Army Kit Geometry [WIP]

Post by AquaticPenguin »

Yes solid knight but I think if it increases the immersiveness and makes it feel more real then it shouldn't be stopped
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Models] US Army Kit Geometry [WIP]

Post by WilsonPL »

Pilots got only knife, with this skin they should be able to frighten the enemy and run away. Psychological effect!
Image
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

Solid Knight wrote:Non-standard things are barred from PR.
Instead of pretending you have any sort of authority here, why don't you figure out what I need to alter on the Stinger (Figured this one out.), AT4 and Predator to stow them properly on the kit geometries.

-REad
Last edited by ReadMenace on 2009-01-31 19:02, edited 1 time in total.
Locked

Return to “PR:BF2 Community Modding”