[Models] US Army Kit Geometry [WIP]
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [Models] US Army Kit Geometry [WIP]
Sweetness.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
Re: [Models] US Army Kit Geometry [WIP]
On the helicopter pilot can we please have a skull painted on the mask? 

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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Models] US Army Kit Geometry [WIP]
Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.
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Spekta
- Posts: 73
- Joined: 2007-02-26 12:33
Re: [Models] US Army Kit Geometry [WIP]
Same with Rifleman AA, pls! This would be great[R-DEV]Chuc wrote:Just with the Rifleman AT and Heavy AT, it would be worthwhile if you could import and use the AT4 and or the Predator.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Models] US Army Kit Geometry [WIP]
Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.Rambo Hunter wrote:On the helicopter pilot can we please have a skull painted on the mask?![]()
As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person.
-REad
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Models] US Army Kit Geometry [WIP]
What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: [Models] US Army Kit Geometry [WIP]
If you need a high(er) res of my avatar, let me know.ReadMenace wrote:Well, when I was thinking that I was all done with modeling and arranging, some **** said I should make the Helicopter pilot look like Bosco's Avatar. I had no idea what this meant, but remembered that I needed specific sub-kits for when the player is piloting a fixed wing and rotary aircraft. The likelihood of Helicopter pilots (and hopefully the door gunners on Blackhawks) getting skulls painted on the maxillofacial shield, is high.
As for the AT models being displayed on the kit geometries, I was under the impression that the DEV-Team did not want this to be, as to avoid the paradox of having a Light AT user that is out of ammo, yet has a tube on his back. Or a Heavy AT gunner who has TWO Predators on his person.But if a bunch of DEVs jump in here and say "Jump!" I'll say "Oh goddamnit, I guess."
-REad

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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Models] US Army Kit Geometry [WIP]
In BF2: Special Forces, when you activated your gas mask or NVGs they would appear on the kit geometry (Or atleast that's what I recall). I was thinking that it might be possible for unused weaponry to be slung in a similar fashion, though I don't know anything about coding, so I'm probably just pissing in the wind.DeltaFart wrote:What was it that you said about the Gas Mask thing? The shotgun, AT4 Predator ect could be put on th eperson's back if it works out the way we'd like.
Yes please, 'cause the only one I can find is this one:[R-DEV]bosco wrote:If you need a high(er) res of my avatar, let me know.

Which isn't nearly as neat.
-REad
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bosco_
- Retired PR Developer
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- Joined: 2006-12-17 19:04
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spartan117gw
- Posts: 204
- Joined: 2006-08-29 04:49
Re: [Models] US Army Kit Geometry [WIP]
that. i belive is air warrior. project
OPERATION HYDRA 40MB SP\MULTI\COOPdownload now!
BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king.
mystats SPARTAN117GW
BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king.
mystats SPARTAN117GW
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Models] US Army Kit Geometry [WIP]
Spartan, can you get me any information on storage cases for Predators, AT4s and Stingers?spartan117gw wrote:that. i belive is air warrior. project
-REad
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: [Models] US Army Kit Geometry [WIP]
If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field. 
Flickr Photo Download: 080504-M-9966C-034
At least he doesn't have any case for his AT-4.
EDIT: Yes I know he is a marine but I don't believe it makes any difference.
Flickr Photo Download: 080504-M-9966C-034
At least he doesn't have any case for his AT-4.
EDIT: Yes I know he is a marine but I don't believe it makes any difference.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: [Models] US Army Kit Geometry [WIP]
Skull painting is non-standard.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Models] US Army Kit Geometry [WIP]
yarlY?Solid Knight wrote:Skull painting is non-standard.
-REad
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Models] US Army Kit Geometry [WIP]
Right, my reluctance to model stowed weapons on kit geometries is that it makes a funny paradox when a player is out of ammo for a disposable weapon (AT4) and yet clearly has one on his back. Or for the Anti-Air kit, would have a Stinger deployed, yet strangely have one stowed on his back.RedAlertSF wrote:If we had Navy Seals as a faction, skullhood would fit perfectly for all of them. They're really using it on field.
Flickr Photo Download: 080504-M-9966C-034
At least he doesn't have any case for his AT-4.
EDIT: Yes I know he is a marine but I don't believe it makes any difference.
-REad
Last edited by ReadMenace on 2009-01-31 18:29, edited 1 time in total.
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: [Models] US Army Kit Geometry [WIP]
Yeah I know, it's stupid. Is it impossible to have 2 kit geometries then? Like you have normal kit when you have AT-weapon but you're not using it, then another comes in when you have the weapon in your hands or you already fired it.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: [Models] US Army Kit Geometry [WIP]
Non-standard things are barred from PR.ReadMenace wrote:yarlY?
-REad
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: [Models] US Army Kit Geometry [WIP]
Yes solid knight but I think if it increases the immersiveness and makes it feel more real then it shouldn't be stopped
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: [Models] US Army Kit Geometry [WIP]
Pilots got only knife, with this skin they should be able to frighten the enemy and run away. Psychological effect!

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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: [Models] US Army Kit Geometry [WIP]
Instead of pretending you have any sort of authority here, why don't you figure out what I need to alter on the Stinger (Figured this one out.), AT4 and Predator to stow them properly on the kit geometries.Solid Knight wrote:Non-standard things are barred from PR.
-REad
Last edited by ReadMenace on 2009-01-31 19:02, edited 1 time in total.


