Mumble VOIP and PR (ongoing development)
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Dunehunter
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
Hard to get it set up? Or are there files we can just copy-paste from other people?
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
re: Mumble VOIP and PR (on going development)
Set up settings and list of servers that use it plox
?
Can the PRT use this?
Can the PRT use this?
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AfterDune
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
Katarn's settings for positional audio:
[R-DEV]Katarn wrote:Settings:
Volume: 100%
MinDistance: 3.0m
MaxDistance: 100.0m
RollOff: 0.90
Bloom: 100%

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Rudd
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
To set it up all you have to do is go Config - settings - UI settings - Tick 'expert config' then go to audio output and put katarns settigs in, and you might have to go to 'plugins' and tick the box at the top
Volume: 100%
MinDistance: 3.0m
MaxDistance: 100.0m
RollOff: 0.90
Bloom: 100%
Last edited by Rudd on 2009-02-07 06:12, edited 1 time in total.
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Scot
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Solid Knight
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re: Mumble VOIP and PR (on going development)
They should rename their software. It's almost as bad as naming an operating system 'Crash OS'.
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Katarn
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
You guys are using it for different purposes. We're using it for realistic audio (large dropoff over distance), while you guys are using it for positional BF2-like VOIP.
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
re: Mumble VOIP and PR (on going development)
Any server currently using Mumble? I'd like to test it but I don't know what the mumble server is, and wich PR server actually uses it...
I think i've read .:iGi:. but not sure.
I think i've read .:iGi:. but not sure.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
re: Mumble VOIP and PR (on going development)
Just tried it out with 12+ people on mumble, it is t3h sex!!

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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crazy11
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
Very good program 

You miss 100% of the shots you don't take.- Wayne Gretzky
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Rudd
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
We need a mumble server information thread with clear instructions on the best settings
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
re: Mumble VOIP and PR (on going development)
I ConcurDr2B Rudd wrote:We need a mumble server information thread with clear instructions on the best settings
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dbzao
- Retired PR Developer
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Jaymz
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
From the small amount of testing I've carried out, I reckon that these settings result in decent Mumble communication.
BF2 Effects volume = 50%
Mumble volume = 100%
Mindistance = 4.0m
Maxdistance = 100m (max)
Rolloff = 2.0 (max)
Bloom = 100% (max)
One thing that's really buggy about it, with BF2, is that the volume never seems to hit 0. We are currently seeing if we can get it to, because other wise it's pretty vulnerable to exploiting.
BF2 Effects volume = 50%
Mumble volume = 100%
Mindistance = 4.0m
Maxdistance = 100m (max)
Rolloff = 2.0 (max)
Bloom = 100% (max)
One thing that's really buggy about it, with BF2, is that the volume never seems to hit 0. We are currently seeing if we can get it to, because other wise it's pretty vulnerable to exploiting.
Last edited by Jaymz on 2009-02-07 07:21, edited 2 times in total.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Rudd
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
One thing I don't get is bloom, what exaclty does it do?
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CodeRedFox
- Retired PR Developer
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re: Mumble VOIP and PR (on going development)
Were doing some testing right now, well get back too everyone. 

"apcs, like dogs can't look up" - Dr2B Rudd
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Jaymz
- Retired PR Developer
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- Joined: 2006-04-29 10:03
re: Mumble VOIP and PR (on going development)
Ok, for using Mumble for Team communication these are my recommended settings....
BF2 audio settings
BF2 Effects volume = 50%
Mumble settings
volume output
Mumble volume = 100%
volume attenuation
Mindistance = 2.5m
Maxdistance = 100m (max)
Rolloff = 2.0 (max)
Bloom = 100% (max)
We're currently investigating how to,
1. Lock the settings and make them unchangable for PR
2. Boost the roll-off past 2.0, so you don't hear people over 200m away.
BF2 audio settings
BF2 Effects volume = 50%
Mumble settings
volume output
Mumble volume = 100%
volume attenuation
Mindistance = 2.5m
Maxdistance = 100m (max)
Rolloff = 2.0 (max)
Bloom = 100% (max)
We're currently investigating how to,
1. Lock the settings and make them unchangable for PR
2. Boost the roll-off past 2.0, so you don't hear people over 200m away.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
re: Mumble VOIP and PR (on going development)

PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
re: Mumble VOIP and PR (on going development)
heheh I made this thread originally on the "02-10-2008, 04:01 PM"
took its time to take effect
took its time to take effect



