Current WIP:


Some closeups:







many models start off like this, in high poly form espically player models that have more rounded shapes with lots creases etc since this is the best way to get really good bump maps. Then once you have got the bump maps off the high poly model, you strip the polys off to minimum you need and then put the bump map on it which you got off the high poly model and it looks pretty much the same.Priby wrote:If this would be in PR a lot of PCs would explode, just because of the awesomeness!![]()





If this is for PR...won't that make Read's work redundant?McLuv wrote:Wow, that looks so pro. I can't imagine what poor REad must be feeling![]()
This models can not be used in game engine too high polyDr2B Rudd wrote:If this is for PR...won't that make Read's work redundant?
Makes me feel kinda sorry for Read.
some one obviously did not read what I posted[R-CON]THE.FIST wrote:This models can not be used in game engine too high poly
ahh for bump mapping maybeRhino wrote:some one obviously did not read what I posted![]()
well the low poly version comes after you have 100% finished the high poly otherwise you run into UV map probs etc afaik but not 100% sure what visiki has planned for this model.[R-CON]THE.FIST wrote:ahh for bump mapping maybe
if so where can we see low poly version?
btw helmet shape is not right form
