[Character] US Army soldier - WIP

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Vaiski
Retired PR Developer
Posts: 894
Joined: 2006-07-17 23:29

[Character] US Army soldier - WIP

Post by Vaiski »

Here is a wip I've been working on for a while. There are some details that are still missing like the straps on the helmet, shoes, knee pads, etc. etc. but its getting there...


Current WIP:
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Some closeups:

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Character] US Army soldier - WIP

Post by Rhino »

nice viski, this your high poly version your going to do the bump maps etc off? :D

possible future use for PR perhaps? :D
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Character] US Army soldier - WIP

Post by Rabbit »

your forgetting the ankle pockets and shoulder pockets, or are those going to be skinned on? Also the helmet seems a little flat up front and goes up to high, it should be more rounded out in the front.
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AfSoccer "I just don't see the natural talent."
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Character] US Army soldier - WIP

Post by Priby »

If this would be in PR a lot of PCs would explode, just because of the awesomeness! :D
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Character] US Army soldier - WIP

Post by Rhino »

Priby wrote:If this would be in PR a lot of PCs would explode, just because of the awesomeness! :D
many models start off like this, in high poly form espically player models that have more rounded shapes with lots creases etc since this is the best way to get really good bump maps. Then once you have got the bump maps off the high poly model, you strip the polys off to minimum you need and then put the bump map on it which you got off the high poly model and it looks pretty much the same.

Quick example for ya, dont have the high poly model to show but here is the low poly model of a statue with no bump map, made off its high poly model:

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then here is that same low poly but with the bump map made off the high poly model:
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notice all the creases on the flag, the belt etc is all done by the bump map.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Character] US Army soldier - WIP

Post by Scot »

Woooo! Loooks EPIC!
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Character] US Army soldier - WIP

Post by McBumLuv »

Wow, that looks so pro. I can't imagine what poor REad must be feeling :p
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Character] US Army soldier - WIP

Post by charliegrs »

do you think you could make a north korean soldier model instead? lol just kidding. or am i..
known in-game as BOOMSNAPP
'
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Character] US Army soldier - WIP

Post by HughJass »

quite epic my friend.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Character] US Army soldier - WIP

Post by ReadMenace »

Wow.

-REad

ETA: Are you intending on importing this to PR?
Last edited by ReadMenace on 2009-02-07 03:57, edited 1 time in total.
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: [Character] US Army soldier - WIP

Post by Kenny »

If I die now Ill die with somthing beautiful in my mind
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: [Character] US Army soldier - WIP

Post by Solid Knight »

Hell yeah! We're going to get a flag to stab people with!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Character] US Army soldier - WIP

Post by Rudd »

McLuv wrote:Wow, that looks so pro. I can't imagine what poor REad must be feeling :p
If this is for PR...won't that make Read's work redundant?

Makes me feel kinda sorry for Read.
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THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Character] US Army soldier - WIP

Post by THE.FIST »

Dr2B Rudd wrote:If this is for PR...won't that make Read's work redundant?

Makes me feel kinda sorry for Read.
This models can not be used in game engine too high poly
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Character] US Army soldier - WIP

Post by Rhino »

[R-CON]THE.FIST wrote:This models can not be used in game engine too high poly
some one obviously did not read what I posted :roll:
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Character] US Army soldier - WIP

Post by THE.FIST »

Rhino wrote:some one obviously did not read what I posted :roll:
ahh for bump mapping maybe :grin:
if so where can we see low poly version?
btw helmet shape is not right form
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Character] US Army soldier - WIP

Post by Rhino »

[R-CON]THE.FIST wrote:ahh for bump mapping maybe :grin:
if so where can we see low poly version?
btw helmet shape is not right form
well the low poly version comes after you have 100% finished the high poly otherwise you run into UV map probs etc afaik but not 100% sure what visiki has planned for this model.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Character] US Army soldier - WIP

Post by motherdear »

i believe that z-trooper had been doing some experiments with baked maps of of high poly models and found out that bf2 doesn't really support highpoly bump maps like we would be doing with this one. so i don't think this will be going inside bf2.

nonetheless the model looks really good, did you use zbrush to get some of the details in it or what other programs have you been using to make this beauty ?
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[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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