[?] Testing Maps

Making or wanting help making your own asset? Check in here
Post Reply
edde
Posts: 19
Joined: 2007-06-23 07:16

[?] Testing Maps

Post by edde »

I've started to work on a map and decided to see how it runs ingame and my question is... How do I make the map visible in the maps list?? Do i have to edit that in the BF2 editor??

Please and Thanks for any help.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Question] Testing Maps

Post by Outlawz7 »

You should be able to see all possible map sizes and game modes in the menu by default, you actually have to remove stuff, so the maps show up under correct sizes and modes :p
Image
edde
Posts: 19
Joined: 2007-06-23 07:16

Re: [Question] Testing Maps

Post by edde »

Thank you! alright so it did show up and the map would load all the way up until loading complete then CTD. Can you think of any factors as to why it would do so??
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Question] Testing Maps

Post by Wilkinson »

Alright, With this "Wonderful" problem i can think of a few things

Did you make combat zones?
Did you edit your init.con file so each team has 5 kits (Look at Already-made maps as an example, they will be in the server.zip)?
Did you pack your server and client files properly?
Did you make spawns for each team?
Does each team have a flag
Image
Image
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Question] Testing Maps

Post by J.F.Leusch69 »

https://www.realitymod.com/forum/f189-m ... audit.html

take a look at this whole thread/section cos there is much to learn about mapping for pr

your part will be the init.con (kit layout)
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Question] Testing Maps

Post by LtSoucy »

[QUOTEDid you pack your server and client files properly?][/QUOTE]

You dont need to pack the map to play a test run. Only pack it if your done-Outlawz in Xfire chat.
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
edde
Posts: 19
Joined: 2007-06-23 07:16

Re: [Question] Testing Maps

Post by edde »

Thank you guys all for the quick replys :) and yeah i have made spawn points, the kits in init, and flags, i have tried packing the map. But i will try out all this advice and give it a go! thanks again. Im sure one of the suggestions will solve this lil prob.
edde
Posts: 19
Joined: 2007-06-23 07:16

Re: [Question] Testing Maps

Post by edde »

sorry i realized i havent added a layer to the map!

--hmm still seems to crash once the loading finishes :confused: ..
Last edited by edde on 2009-02-13 23:55, edited 2 times in total.
Reason: fix
9cookie_monster
Posts: 86
Joined: 2008-03-01 06:33

Re: [Question] Testing Maps

Post by 9cookie_monster »

Did you figure it out yet edde.. having the same issue right now..
9cookie_monster
Posts: 86
Joined: 2008-03-01 06:33

Re: [Question] Testing Maps

Post by 9cookie_monster »

Nevermind guys, I figured it out. I made the init file while the editor was opening.. so it over wrote it after I saved it. :d uh:
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Question] Testing Maps

Post by Hans Martin Slayer »

yea the editor overwrites the init.con. just put the woking one somewhere save.
Post Reply

Return to “PR:BF2 Community Modding”