Intel for AAS
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panther501
- Posts: 52
- Joined: 2008-09-19 22:08
Intel for AAS
When a solider or officer gets knifed on the battlefield, can it be made so that sometimes (like 10%), the position of enemy fire-bases or rally points could be given to the team. This would simulate the capture of an enemy solider and then having him give intel about his own armies wherabouts. It can be made similar to the system in insurgency where the location of a certain firebase or rally can be within 100m of the icon on the map.
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: Intel for AAS
that actually seems a REALLY good idea, i mean, if you capture a squad member, you get the location of their fellow squadmembers, or at least the enemy squad leader.
If you capture a squad leader, you get more intel, their squads location on the map, or maybe the location of some of their armor, or maybe a firebase or so.
This would be really sweet
edit:
oh, and when you capture the commander, you see EVERYTHING!
If you capture a squad leader, you get more intel, their squads location on the map, or maybe the location of some of their armor, or maybe a firebase or so.
This would be really sweet
edit:
oh, and when you capture the commander, you see EVERYTHING!
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Intel for AAS
Resuggestion,
Please use the Search Function and the *** List before posting suggestions.
My inaugural .856 resuggestion post
Please use the Search Function and the *** List before posting suggestions.
My inaugural .856 resuggestion post
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Intel for AAS
this wont work with rallys because rallys are always moving and it would not be fair to show the spot of the squads rally after its been move the solider you knifed only new of the old rally point also FOB may not even be made yet you cant get intel from a officer if he has none.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Intel for AAS
This could be useful for Command and Control.
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Intel for AAS
This would be brilliant for Command and Control.gclark03 wrote:This could be useful for Command and Control.
Lots of love
Vilhelm xx
Vilhelm xx
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Intel for AAS
This is necessary for Command and Control.vilhelm123 wrote:This would be brilliant for Command and Control.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Intel for AAS
https://www.realitymod.com/forum/f18-pr ... intel.htmlpanther501 wrote:no its not a resuggestion
https://www.realitymod.com/forum/f18-pr ... ickup.html
https://www.realitymod.com/forum/f18-pr ... kit-2.html
https://www.realitymod.com/forum/f18-pr ... ideas.html
https://www.realitymod.com/forum/f18-pr ... tance.html
O'rly?
Still an intersting idea though.



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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: Intel for AAS
well its a good idea, and I'd say we discuss this here since it is already open...
I like this idea. Could give a cool little spin on AAS.
I like this idea. Could give a cool little spin on AAS.
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Staker
- Posts: 160
- Joined: 2009-01-02 21:14
Re: Intel for AAS
Would it be possible to grab this enemy officer or what ever and longer you hold him, the more intel you'll get?
The guy who is grapped could yell at his squad members through mic to help him and they would be like "WTF is wrong with this guy"
Or there could be a loud "Help!" sound that comes everytime someone gets caught...
The guy who is grapped could yell at his squad members through mic to help him and they would be like "WTF is wrong with this guy"
Or there could be a loud "Help!" sound that comes everytime someone gets caught...

Ffuu.
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Intel for AAS
Just to clarify my opinion I don't think this is of much use for AAS as it would just complicate things but seeing as find the enemies FB is the objective of CnC I think it would be great for that.
Lots of love
Vilhelm xx
Vilhelm xx

