Regarding Speed of the laser splash

General discussion of the Project Reality: BF2 modification.
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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Regarding Speed of the laser splash

Post by Hitman.2.5 »

Is it possible to make the laser box hit and stick to the target instantaniously because to my knowlege in RL a laser splash travels at the speed of light so the second you press the button on the soflam the target is lased, splashed, painted rather that having to wait 10 seconds for the box to move across the map.

Is there a reason for this?
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Regarding Speed of the laser splash

Post by Tirak »

.:iGi:.Hitman.2.5 wrote:Is it possible to make the laser box hit and stick to the target instantaniously because to my knowlege in RL a laser splash travels at the speed of light so the second you press the button on the soflam the target is lased, splashed, painted rather that having to wait 10 seconds for the box to move across the map.

Is there a reason for this?
Yes. The Laser Box uses the C4 code to stick to the vehicle. If the box travels any faster than it does right now, it bounces off the target.
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Regarding Speed of the laser splash

Post by Salah ad Din »

Tirak wrote:Yes. The Laser Box uses the C4 code to stick to the vehicle. If the box travels any faster than it does right now, it bounces off the target.
:roll: EA/DICE I hate you.

I it possible to increase the stickiness value, or something? Or write new piece of code?

Is this something the DEVs have given up on, or are they still working on it?
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Regarding Speed of the laser splash

Post by Solid Knight »

There hasn't been a workable solution to the laser designator. I tried fro about a month doing all kinds of stuff to make it work better. EA ultimately decided to add a laser_target object to vehicles to simulate laser painting. It actually does make sense doing it that way.
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: Regarding Speed of the laser splash

Post by Salah ad Din »

EA ultimately decided to add a laser_target object to vehicles to simulate laser painting. It actually does make sense doing it that way.
Why arent we using it, then, instead of the C4 code?
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Regarding Speed of the laser splash

Post by Oddsodz »

You could ague the point of the time it takes for it to stick is the SoFlam doing it's locking. We all know a lazer is as fast as light. But the software of a SoFlam might not be as fast.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Regarding Speed of the laser splash

Post by Mora »

What makes you think army equipment is as slow as the lasers in pr?

There have been tests at this with no success so far.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Regarding Speed of the laser splash

Post by Masaq »

Salah ad Din wrote:Why arent we using it, then, instead of the C4 code?
Because then you get a glowly green box around every vehicle on the map that aircraft can see and vape instantly etc etc etc.

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