New Work
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
do a trial and we'll hook you up with a modelling task that we can use in game.
we like modellers
we have some incredibly talented guys who coudl help you out. Modelling for BF2 has poly limits and such .. you'd be much better off working with help from our guys.
Also if you are new to modelling (aka are building a portfolio) some static objects is a good start and we can get you hooked up with a trial quickly.
Best of luck and .. most importantly .. have fun with whatever choices you make
egg
we like modellers
we have some incredibly talented guys who coudl help you out. Modelling for BF2 has poly limits and such .. you'd be much better off working with help from our guys.
Also if you are new to modelling (aka are building a portfolio) some static objects is a good start and we can get you hooked up with a trial quickly.
Best of luck and .. most importantly .. have fun with whatever choices you make
egg
-
Lucractius
- Posts: 83
- Joined: 2006-05-02 14:34
statics... *zombie walks around*
sttattticccsssss
hehe
there should be like some huge online "stock static warehouse" where people can dump their little huts, and stuff, so you could just search for a static with the poly count, and other details and yeah... mabey let them submit low. medium and high poly versions and... hehe time to stop rambling i think.
sttattticccsssss
hehe
there should be like some huge online "stock static warehouse" where people can dump their little huts, and stuff, so you could just search for a static with the poly count, and other details and yeah... mabey let them submit low. medium and high poly versions and... hehe time to stop rambling i think.
-
JS.Fortnight.A
- Retired PR Developer
- Posts: 3469
- Joined: 2004-07-23 12:00
http://www.Turbosquid.com
Note, the majority are of course pay for purchase. Another point is that using already created models from 3rd party creators isn't really what mods are about 
Project Reality Operations Lead v0.2-0.3


-
Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
but getting incontact with people and them becoming members is.'[R-DEV wrote: JS.Fortnight.A']http://www.Turbosquid.comNote, the majority are of course pay for purchase. Another point is that using already created models from 3rd party creators isn't really what mods are about
![]()
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
-
2Slick4U
- Retired PR Developer
- Posts: 1600
- Joined: 2006-04-10 00:53
Yea man...be like Nike and JUST DO IT!
Anything that can progress the mod that you think you can do....give it a try!
You know that little spinning number "2" cursor animation you get in game when you are loading a map or something...well I noticed it hadn't been changed for PRMM so I did up a quick little grey one and low and behold...it found it's way into the v0.3 release.
Yea, most would say that the cursor animation is rather insignificant and half of the people probably don't even notice it. But a bunch little "insignificant" things can add up to or lead to something big. Now I am making a better cursor for the next release and somehow I ended up in 3dsmax modeling the PR tag...go figure.(DEV Team Please note - this is NOT leading to anything big and DON'T expect me to hop from a cursor icon to modeling a gun or static’s....I suck to bad for that transition!)
http://prmm.dvbsquad.com/hosted/prtag_render.jpg
This mod team is made up of perfectionist. They fix the "small things". If animation is off by a fraction of a second (eggman and his grenade throw...lol) they'll do everything they can to fix it! That is what separates this mod team from all the others in my opinion. They do the job right!!!
So let's see some static’s already!!!
-Slick
Anything that can progress the mod that you think you can do....give it a try!
You know that little spinning number "2" cursor animation you get in game when you are loading a map or something...well I noticed it hadn't been changed for PRMM so I did up a quick little grey one and low and behold...it found it's way into the v0.3 release.
Yea, most would say that the cursor animation is rather insignificant and half of the people probably don't even notice it. But a bunch little "insignificant" things can add up to or lead to something big. Now I am making a better cursor for the next release and somehow I ended up in 3dsmax modeling the PR tag...go figure.(DEV Team Please note - this is NOT leading to anything big and DON'T expect me to hop from a cursor icon to modeling a gun or static’s....I suck to bad for that transition!)
http://prmm.dvbsquad.com/hosted/prtag_render.jpg
This mod team is made up of perfectionist. They fix the "small things". If animation is off by a fraction of a second (eggman and his grenade throw...lol) they'll do everything they can to fix it! That is what separates this mod team from all the others in my opinion. They do the job right!!!
So let's see some static’s already!!!
-Slick



