New Work

General discussion of the Project Reality: BF2 modification.
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Tracekill
Posts: 15
Joined: 2006-04-30 19:31

New Work

Post by Tracekill »

Just thought Id inform some people that I'm working on some models to present to PR in the hopes that they will accept me as a full time modeller. Working on a model for the F-22 Raptor and the CH-46 Chinook helicopter w/winch.
Rhino
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Post by Rhino »

have you PMed a dev about having a trial?
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Tracekill
Posts: 15
Joined: 2006-04-30 19:31

Post by Tracekill »

Yeah but I didnt want to go to anybody with out some examples and a portfolio.
eggman
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Post by eggman »

do a trial and we'll hook you up with a modelling task that we can use in game.

we like modellers :p

we have some incredibly talented guys who coudl help you out. Modelling for BF2 has poly limits and such .. you'd be much better off working with help from our guys.

Also if you are new to modelling (aka are building a portfolio) some static objects is a good start and we can get you hooked up with a trial quickly.

Best of luck and .. most importantly .. have fun with whatever choices you make :)

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Rhino
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Post by Rhino »

statics........ must... have... statics!
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ali-tom
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Post by ali-tom »

'[R-DEV wrote:Rhino']statics........ must... have... statics!
... second ... :wink:
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

statics... *zombie walks around*

sttattticccsssss

hehe

there should be like some huge online "stock static warehouse" where people can dump their little huts, and stuff, so you could just search for a static with the poly count, and other details and yeah... mabey let them submit low. medium and high poly versions and... hehe time to stop rambling i think.
JS.Fortnight.A
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Post by JS.Fortnight.A »

http://www.Turbosquid.com :D Note, the majority are of course pay for purchase. Another point is that using already created models from 3rd party creators isn't really what mods are about ;)
Project Reality Operations Lead v0.2-0.3
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Hitperson
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Post by Hitperson »

'[R-DEV wrote: JS.Fortnight.A']http://www.Turbosquid.com :D Note, the majority are of course pay for purchase. Another point is that using already created models from 3rd party creators isn't really what mods are about ;)
but getting incontact with people and them becoming members is. ;)
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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Fullforce
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Post by Fullforce »

As for trial - go for it. Nothings worse than modelling something for the mod that won't be used - so take the trial and make something worthwhile.
2Slick4U
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Post by 2Slick4U »

Yea man...be like Nike and JUST DO IT!

Anything that can progress the mod that you think you can do....give it a try!
You know that little spinning number "2" cursor animation you get in game when you are loading a map or something...well I noticed it hadn't been changed for PRMM so I did up a quick little grey one and low and behold...it found it's way into the v0.3 release.

Yea, most would say that the cursor animation is rather insignificant and half of the people probably don't even notice it. But a bunch little "insignificant" things can add up to or lead to something big. Now I am making a better cursor for the next release and somehow I ended up in 3dsmax modeling the PR tag...go figure.(DEV Team Please note - this is NOT leading to anything big and DON'T expect me to hop from a cursor icon to modeling a gun or static’s....I suck to bad for that transition!)

http://prmm.dvbsquad.com/hosted/prtag_render.jpg


This mod team is made up of perfectionist. They fix the "small things". If animation is off by a fraction of a second (eggman and his grenade throw...lol) they'll do everything they can to fix it! That is what separates this mod team from all the others in my opinion. They do the job right!!!



So let's see some static’s already!!! 8)



-Slick
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[R-DEV]epoch says: I'm not a wanker, I'm a twat.
[R-DEV]epoch says: I was on holiday in June of 1985. The only album I brought with me was Wham!.
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