Some suggestions

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Yeti Pilot
Posts: 116
Joined: 2008-01-23 20:28

Some suggestions

Post by Yeti Pilot »

Hello

The Commander and his support options

Ok I belive that all assaulting teams should have 1 JDAM, 1 heavy arty Barrage's and 2 mortar stikes.

For the defending teams ( depending on what map and what faction) I think they should get 2 or 3 mortar strikes.

Also for the Commander I believe that the commander needs to be able to see what is happening on the ground for himself so I sugggest that maybe he can use some kind of UAV that he control's instead of the vBF2 one where it just shows the enemies as read dots. Instead this one would have a camera that he can use to look at the battlefield to spot enemies near his assests. If this is hardcoded than I beleive that the commander needs to have some kind of field radio or outpost he can use.

Iron sights/Optic sights and ACOG Scopes

In my opinion ACOG scoped weapons need to have a limit I say this becuase even though they arent very could in CQB combat all you have to do is hipfire and really it doesnt change a hole lot, another thing being that its seems that it makes more people just fire solo than fire as a whole group to get maximum effect really from what i seen it just ruins taking cover from enemy fire because they still have dead on accurate shot on your head.


Grenade Spam

Grenade spam is still so common it and still gets really annoying it seems I see people running out in the street bunny hopping constantly just to throw a greande it really turns into big nade fest in most towns and village's, so I belive that grenades need to be limited or removed on some kits.

APC inside view

Ok I think that all views in the APC should be inside the APC not a camera view on the outside I have seen it on the MEC light tank and think that It should be that way on all APC's.

Tow Missile's at firebase's

I have seen many times firebase's fall victim to an APC or Tank so I think that you should be able to deploy a tow missile to help counter that problem.

I thank you for taking the time to read some of my suggestion's and forgive me for spelling error's :p
-Yeti
Yeti Pilot
Posts: 116
Joined: 2008-01-23 20:28

Re: Some suggestions

Post by Yeti Pilot »

anyone got anything to add?
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Some suggestions

Post by mp5punk »

Yeti Pilot wrote:Hello

The Commander and his support options

Ok I belive that all assaulting teams should have 1 JDAM, 1 heavy arty Barrage's and 2 mortar stikes.

For the defending teams ( depending on what map and what faction) I think they should get 2 or 3 mortar strikes.

Also for the Commander I believe that the commander needs to be able to see what is happening on the ground for himself so I sugggest that maybe he can use some kind of UAV that he control's instead of the vBF2 one where it just shows the enemies as read dots. Instead this one would have a camera that he can use to look at the battlefield to spot enemies near his assests. If this is hardcoded than I beleive that the commander needs to have some kind of field radio or outpost he can use.

Iron sights/Optic sights and ACOG Scopes

In my opinion ACOG scoped weapons need to have a limit I say this becuase even though they arent very could in CQB combat all you have to do is hipfire and really it doesnt change a hole lot, another thing being that its seems that it makes more people just fire solo than fire as a whole group to get maximum effect really from what i seen it just ruins taking cover from enemy fire because they still have dead on accurate shot on your head.


Grenade Spam

Grenade spam is still so common it and still gets really annoying it seems I see people running out in the street bunny hopping constantly just to throw a greande it really turns into big nade fest in most towns and village's, so I belive that grenades need to be limited or removed on some kits.

APC inside view

Ok I think that all views in the APC should be inside the APC not a camera view on the outside I have seen it on the MEC light tank and think that It should be that way on all APC's.

Tow Missile's at firebase's

I have seen many times firebase's fall victim to an APC or Tank so I think that you should be able to deploy a tow missile to help counter that problem.

-Yeti
I belive that most of these have been suggested. I would use the search function if i were you.
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Some suggestions

Post by Smegburt_funkledink »

Yeti Pilot wrote: The Commander and his support options

Ok I belive that all assaulting teams should have 1 JDAM, 1 heavy arty Barrage's and 2 mortar stikes.

For the defending teams ( depending on what map and what faction) I think they should get 2 or 3 mortar strikes.
For all maps & all factions? If you take note of what types of area attacks that certain factions have on particular maps, they make more sence the way they are. eg: Where would the USMC be launching mortar stikes form on Muttrah?

Yeti Pilot wrote: Also for the Commander I believe that the commander needs to be able to see what is happening on the ground for himself so I sugggest that maybe he can use some kind of UAV that he control's instead of the vBF2 one where it just shows the enemies as read dots. Instead this one would have a camera that he can use to look at the battlefield to spot enemies near his assests. If this is hardcoded than I beleive that the commander needs to have some kind of field radio or outpost he can use.
Resuggestion
Yeti Pilot wrote: Iron sights/Optic sights and ACOG Scopes

In my opinion ACOG scoped weapons need to have a limit I say this becuase even though they arent very could in CQB combat all you have to do is hipfire and really it doesnt change a hole lot, another thing being that its seems that it makes more people just fire solo than fire as a whole group to get maximum effect really from what i seen it just ruins taking cover from enemy fire because they still have dead on accurate shot on your head.
That makes no sence whatsoever.
Yeti Pilot wrote: Grenade Spam

Grenade spam is still so common it and still gets really annoying it seems I see people running out in the street bunny hopping constantly just to throw a greande it really turns into big nade fest in most towns and village's, so I belive that grenades need to be limited or removed on some kits.
Nade spam rarely happens in PR, when there's many 'nades used at once, the chances are that it'd happen in that situation IRL too.
Yeti Pilot wrote: APC inside view

Ok I think that all views in the APC should be inside the APC not a camera view on the outside I have seen it on the MEC light tank and think that It should be that way on all APC's.
I can't comment on this as I've never driven an APC IRL.

Yeti Pilot wrote: Tow Missile's at firebase's

I have seen many times firebase's fall victim to an APC or Tank so I think that you should be able to deploy a tow missile to help counter that problem.
I've thought this myself before, alas, it would be used to take everything out including inf if it was in game. Try grabbing a HAT from the crates that the FOB was built from.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Some suggestions

Post by Expendable Grunt »

Iron sights/Optic sights and ACOG Scopes

In my opinion ACOG scoped weapons need to have a limit I say this becuase even though they arent very could in CQB combat all you have to do is hipfire and really it doesnt change a hole lot, another thing being that its seems that it makes more people just fire solo than fire as a whole group to get maximum effect really from what i seen it just ruins taking cover from enemy fire because they still have dead on accurate shot on your head.
NO.

M.
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Former [DM] captain.

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Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Some suggestions

Post by Welshboy »

Yeti Pilot wrote:Hello

The Commander and his support options

Ok I belive that all assaulting teams should have 1 JDAM, 1 heavy arty Barrage's and 2 mortar stikes.

For the defending teams ( depending on what map and what faction) I think they should get 2 or 3 mortar strikes.

Also for the Commander I believe that the commander needs to be able to see what is happening on the ground for himself so I sugggest that maybe he can use some kind of UAV that he control's instead of the vBF2 one where it just shows the enemies as read dots. Instead this one would have a camera that he can use to look at the battlefield to spot enemies near his assests. If this is hardcoded than I beleive that the commander needs to have some kind of field radio or outpost he can use.



Tow Missile's at firebase's

I have seen many times firebase's fall victim to an APC or Tank so I think that you should be able to deploy a tow missile to help counter that problem.

I thank you for taking the time to read some of my suggestion's and forgive me for spelling error's :p
-Yeti
Both of these are resuggestions.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Some suggestions

Post by Masaq »

All resuggestions, locked.

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