Jumping over a wall
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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
Jumping over a wall
I have searched for this in the suggested forum and found nothing, is it possible to make it so instead of pressing the jump button to get over a wall or something we can have a key and press it to make us climb over, because every time we jump we loose like half of our energy.
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Jumping over a wall
This has definatly never been suggested before 
I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work
I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work

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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: Jumping over a wall
not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Jumping over a wall
+1hiberNative wrote:not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
it can ruin gameplay tbh hence jump and stamina are connected....
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Jumping over a wall
that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.hiberNative wrote:not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
But I agree, its bad design but fixing it wouldn't be easy.
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Jumping over a wall
So.... lowering them a little bit will not fix the problem?[R-DEV]Rhino wrote:that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: Jumping over a wall
No, modifying the collision mesh to look like:
---\
----\
instead of:
----|
----|
would.
---\
----\
instead of:
----|
----|
would.
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[OoO]Laxentis
- Posts: 47
- Joined: 2009-02-16 00:16
Re: Jumping over a wall
It looks really funny when a Marine tries to jump over a small curb. And it's really a WTF. I just run and... get stuck on a SMALL CURB! The "climb" idea sounds interesting. Maybe let's add invisible ladders at small walls?

We're not a clan. Just a group of friends playing together.

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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
Re: Jumping over a wall
The number of ladders per map is limited.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Jumping over a wall
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Jumping over a wall
what about ropes? can you put forever staying ropes?Deadfast wrote:The number of ladders per map is limited.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Jumping over a wall
Incomplete Spork wrote:This has definatly never been suggested before
I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work
mp5punk wrote:ffs thanks bf2 engine...
'Ere we go with the engine bashing!Redamare wrote:GREAT IDEA yea Thank you Bf2 Design :'( Haha
There is alot of annoying niggley things about the engine that don't make any sense and are just really annoying, but you have to bear in mind that there are still very few engines since BF2 that can hack high amounts of players playing smoothly in a multi-discipline combat environment. So count yer lucky stars that you have it! Back in ma' day, wi din't 'ave no fighter jets int' Doom engine!
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: Jumping over a wall
You are missing the point. There is a limited number of networkable objects that can be a map. Too many networkables means instability and maps will crash. The reason he said there was a limit to the number of ladders is because there of the limited number of networkables before a crash. Replacing one networkable with another networkable does not lower the number of networkables.R.J.Travis wrote:what about ropes? can you put forever staying ropes?
Remember Operation Archer and Basrah, back when everything could be destroyed? The reason they crashed a lot was because there was a high number of networkable objects already ingame, and then when people were added to it (with their vehicles and ammo bags and grenades), it was too much for the server to handle.
|TGXV| Waldo_II


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Blakeman
- Posts: 450
- Joined: 2007-11-21 20:49
Re: Jumping over a wall
New road texture type that looks like a sidewalk? The current 'sidewalks' are about that wide anyway. It wouldn't have the 'bump' of the curb but would most likely work better.[R-DEV]Rhino wrote:that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
But I agree, its bad design but fixing it wouldn't be easy.
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greenfire07
- Posts: 40
- Joined: 2007-07-31 01:24
Re: Jumping over a wall
the sidewalks are indeed annoying and stupid, but climbing over a low wall in all that equipment can be pretty tiring anyway, especially with a gun in one hand.

All that good must do for evil to succeed, is nothing.
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Jumping over a wall
The only way to fix the sidewalk problem is to do it like muttrah city (Where the sidewalk is a rode with a different texture)

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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Jumping over a wall
Ermmm, no:Incomplete Spork wrote:The only way to fix the sidewalk problem is to do it like muttrah city (Where the sidewalk is a rode with a different texture)
[quote=""'[R-DEV"]Rhino;938198']that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
But I agree, its bad design but fixing it wouldn't be easy.[/quote]
[quote="Deadfast""]No, modifying the collision mesh to look like:
---\
----\
instead of:
----|
----|
would.[/quote]
It's all about the collision mesh. the model itself doesn't mean squat, because you don't stand on the model, you stand on the collision mesh (same reason it's possible to climb stairs, they're actually just ramps in collision mesh, but stairs are what you see).





