Jumping over a wall

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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Jumping over a wall

Post by mp5punk »

I have searched for this in the suggested forum and found nothing, is it possible to make it so instead of pressing the jump button to get over a wall or something we can have a key and press it to make us climb over, because every time we jump we loose like half of our energy.
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Jumping over a wall

Post by Incomplete Spork »

This has definatly never been suggested before :roll:
I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Jumping over a wall

Post by hiberNative »

not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
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mp5punk
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Re: Jumping over a wall

Post by mp5punk »

ffs thanks bf2 engine...
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Ragni<RangersPL>
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Joined: 2007-08-13 10:44

Re: Jumping over a wall

Post by Ragni<RangersPL> »

hiberNative wrote:not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
+1

it can ruin gameplay tbh hence jump and stamina are connected.... :roll:
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Rhino
Retired PR Developer
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Re: Jumping over a wall

Post by Rhino »

hiberNative wrote:not only walls, but the damn sidewalks at fallujah that you're not able to step over ;O
that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.

But I agree, its bad design but fixing it wouldn't be easy.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Jumping over a wall

Post by Ragni<RangersPL> »

[R-DEV]Rhino wrote:that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.
So.... lowering them a little bit will not fix the problem? :?
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Jumping over a wall

Post by Deadfast »

No, modifying the collision mesh to look like:

---\
----\

instead of:

----|
----|



would.
[OoO]Laxentis
Posts: 47
Joined: 2009-02-16 00:16

Re: Jumping over a wall

Post by [OoO]Laxentis »

It looks really funny when a Marine tries to jump over a small curb. And it's really a WTF. I just run and... get stuck on a SMALL CURB! The "climb" idea sounds interesting. Maybe let's add invisible ladders at small walls?
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Jumping over a wall

Post by Deadfast »

The number of ladders per map is limited.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Jumping over a wall

Post by Redamare »

:( GREAT IDEA yea Thank you Bf2 Design :'( Haha
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Jumping over a wall

Post by R.J.Travis »

Deadfast wrote:The number of ladders per map is limited.
what about ropes? can you put forever staying ropes?
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Jumping over a wall

Post by AnRK »

Incomplete Spork wrote:This has definatly never been suggested before :roll:
I know for a fact I have seen several of these threads. Thank the awesome bf2 engine for this not being able to work
mp5punk wrote:ffs thanks bf2 engine...
Redamare wrote: :( GREAT IDEA yea Thank you Bf2 Design :'( Haha
'Ere we go with the engine bashing!

There is alot of annoying niggley things about the engine that don't make any sense and are just really annoying, but you have to bear in mind that there are still very few engines since BF2 that can hack high amounts of players playing smoothly in a multi-discipline combat environment. So count yer lucky stars that you have it! Back in ma' day, wi din't 'ave no fighter jets int' Doom engine!
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Jumping over a wall

Post by waldo_ii »

R.J.Travis wrote:what about ropes? can you put forever staying ropes?
You are missing the point. There is a limited number of networkable objects that can be a map. Too many networkables means instability and maps will crash. The reason he said there was a limit to the number of ladders is because there of the limited number of networkables before a crash. Replacing one networkable with another networkable does not lower the number of networkables.


Remember Operation Archer and Basrah, back when everything could be destroyed? The reason they crashed a lot was because there was a high number of networkable objects already ingame, and then when people were added to it (with their vehicles and ammo bags and grenades), it was too much for the server to handle.
|TGXV| Waldo_II

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Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: Jumping over a wall

Post by Blakeman »

[R-DEV]Rhino wrote:that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.

But I agree, its bad design but fixing it wouldn't be easy.
New road texture type that looks like a sidewalk? The current 'sidewalks' are about that wide anyway. It wouldn't have the 'bump' of the curb but would most likely work better.
greenfire07
Posts: 40
Joined: 2007-07-31 01:24

Re: Jumping over a wall

Post by greenfire07 »

the sidewalks are indeed annoying and stupid, but climbing over a low wall in all that equipment can be pretty tiring anyway, especially with a gun in one hand.
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Jumping over a wall

Post by Incomplete Spork »

The only way to fix the sidewalk problem is to do it like muttrah city (Where the sidewalk is a rode with a different texture)
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Jumping over a wall

Post by McBumLuv »

Incomplete Spork wrote:The only way to fix the sidewalk problem is to do it like muttrah city (Where the sidewalk is a rode with a different texture)
Ermmm, no:

[quote=""'[R-DEV"]Rhino;938198']that's because they where never made to be side walks, so they dont have a little "ramp" on there collision mesh to get up the sides.

But I agree, its bad design but fixing it wouldn't be easy.[/quote]

[quote="Deadfast""]No, modifying the collision mesh to look like:

---\
----\

instead of:

----|
----|



would.[/quote]


It's all about the collision mesh. the model itself doesn't mean squat, because you don't stand on the model, you stand on the collision mesh (same reason it's possible to climb stairs, they're actually just ramps in collision mesh, but stairs are what you see).
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