PRMM 0.3 Released
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Kos'aaK
- Posts: 50
- Joined: 2005-11-18 15:53
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Pollux123
- Posts: 32
- Joined: 2006-04-18 22:35
Thanx alot to the prmm team devs, p.relations and testers think you have done a great job, the xtraction mode is the greatest feat in .3 
The only thing that I could complain about is the vbf2 morons that it has attracted but hopefully some of them will adapt to the teamplay or move on to the other mods when they get released.
The only thing that I could complain about is the vbf2 morons that it has attracted but hopefully some of them will adapt to the teamplay or move on to the other mods when they get released.
lol@Az
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SFA/**]V[E**/L
- Posts: 143
- Joined: 2006-02-22 06:07
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Artillery's not as bad as I thought. I was commander for a whole round and I had to constantly spam each squad leader to try and actually use the artillery, and it was only Dedmon who did it. It seems people are so used to being babysat by the commander they don't know how to ask for stuff for themselves. -_-
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Topo Gigio
- Posts: 15
- Joined: 2005-12-02 17:05
This freaking rocks you guys!! I can't say how much I appreciate this version of the game. I noticed all the little details too like more muzzle smoke on the m249, realistic bullet hit effects, better kill damage, bringing back the Mp5, etc. I love it man. The only things I would suggest and i don't mean to complain is giving Mec forces RPGs like the ones used in Special Forces and having the bipod on the M249 retract when used in positions other than prone. Thanks a lot for the greatest mod of all time.
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DAWGS500dan500
- Posts: 1
- Joined: 2006-05-12 22:27
Sweet!
Hey guys, just wanna say sweet mod also, the [DAWGS] clan is playing this on our unranked server (bf2pr.dawgsclan.com <-- Thats the IP)
Pop on for a few games, the server may not be running the mod due to TWL match's, but will be when not in match's

(Hope you dont think of this as advertising our server, just letting you all know its up and running)
Pop on for a few games, the server may not be running the mod due to TWL match's, but will be when not in match's
(Hope you dont think of this as advertising our server, just letting you all know its up and running)
Last edited by DAWGS500dan500 on 2006-05-27 17:50, edited 1 time in total.
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KingJoe
- Posts: 71
- Joined: 2004-08-14 16:30
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coolhandler54
- Posts: 2
- Joined: 2006-05-13 20:11
prmm
Just gave the link to a EA game server. Hope they don't kill me. 
Forgot to mention I have PRMM on my LAN, Windows dedicated server right now.
Forgot to mention I have PRMM on my LAN, Windows dedicated server right now.
Last edited by coolhandler54 on 2006-05-14 02:05, edited 1 time in total.
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SFA/**]V[E**/L
- Posts: 143
- Joined: 2006-02-22 06:07
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SFA/**]V[E**/L
- Posts: 143
- Joined: 2006-02-22 06:07
i guess i play with the wrong class. But my point here is that SF have been the focus in PR we need to give other classes certain stuff too.aRKeycH wrote:For what are binoculars good for medic if i may ask?
As medic you are always near your squad, defending yourself/teammates, and health/revive.
Serious question, i play mostly medic.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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John_Dombi
- Posts: 1
- Joined: 2006-05-15 07:08









