PRMM 0.3 Released

Project Reality announcements and development highlights.
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Kos'aaK
Posts: 50
Joined: 2005-11-18 15:53

Post by Kos'aaK »

wooohooo
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Pollux123
Posts: 32
Joined: 2006-04-18 22:35

Post by Pollux123 »

Thanx alot to the prmm team devs, p.relations and testers think you have done a great job, the xtraction mode is the greatest feat in .3 :)

The only thing that I could complain about is the vbf2 morons that it has attracted but hopefully some of them will adapt to the teamplay or move on to the other mods when they get released.
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lol@Az
axe
Posts: 1
Joined: 2006-05-10 18:20

Post by axe »

finally every ones dream
Sf-Orry
Posts: 21
Joined: 2006-05-02 20:35

Post by Sf-Orry »

THANKS YOUR FUCKING GREAT!!!!!!! YIEEEHAAAA :D
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tophdawg
Posts: 170
Joined: 2006-03-26 10:36

Post by tophdawg »

i would download it but my bf2 is not working and my parents confiscated my cds :(
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SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

i would download it but my bf2 is not working and my parents confiscated my cds
lol ohh thats funny , and btw my feedback is:

ARTY AND LAG SUCK! (DEDMON MUST BEING WATCHING PORN AT THE TIME FOR THE LAG)
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Artillery's not as bad as I thought. I was commander for a whole round and I had to constantly spam each squad leader to try and actually use the artillery, and it was only Dedmon who did it. It seems people are so used to being babysat by the commander they don't know how to ask for stuff for themselves. -_-
Topo Gigio
Posts: 15
Joined: 2005-12-02 17:05

Post by Topo Gigio »

This freaking rocks you guys!! I can't say how much I appreciate this version of the game. I noticed all the little details too like more muzzle smoke on the m249, realistic bullet hit effects, better kill damage, bringing back the Mp5, etc. I love it man. The only things I would suggest and i don't mean to complain is giving Mec forces RPGs like the ones used in Special Forces and having the bipod on the M249 retract when used in positions other than prone. Thanks a lot for the greatest mod of all time.
DAWGS500dan500
Posts: 1
Joined: 2006-05-12 22:27

Sweet!

Post by DAWGS500dan500 »

Hey guys, just wanna say sweet mod also, the [DAWGS] clan is playing this on our unranked server (bf2pr.dawgsclan.com <-- Thats the IP)

Pop on for a few games, the server may not be running the mod due to TWL match's, but will be when not in match's :mrgreen: :mrgreen:

(Hope you dont think of this as advertising our server, just letting you all know its up and running)
Last edited by DAWGS500dan500 on 2006-05-27 17:50, edited 1 time in total.
HolidayChef
Posts: 88
Joined: 2005-12-04 21:45

Post by HolidayChef »

Finally......... :)
KingJoe
Posts: 71
Joined: 2004-08-14 16:30

Post by KingJoe »

Nice, saw the preview a few weeks ago and was really excited. Congradulations on not only creating a good mod, but more of a unique one. You guys accutally think "Objectively" other than lets just throw in as many guns,vehichles,maps as possible, so hats off to you guys.
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coolhandler54
Posts: 2
Joined: 2006-05-13 20:11

prmm

Post by coolhandler54 »

Just gave the link to a EA game server. Hope they don't kill me. :mrgreen:

Forgot to mention I have PRMM on my LAN, Windows dedicated server right now.
Last edited by coolhandler54 on 2006-05-14 02:05, edited 1 time in total.
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

medic class need some stuff( binoculars will be good for medics) , seems like PR is focus just in Special Force class.
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aRKeycH
Posts: 12
Joined: 2006-05-05 12:38

Post by aRKeycH »

For what are binoculars good for medic if i may ask?

As medic you are always near your squad, defending yourself/teammates, and health/revive.

Serious question, i play mostly medic.
SperaCado
Posts: 4
Joined: 2006-04-25 15:56

Post by SperaCado »

Great job, and keep up the good work... SOPMOD M4A1's for .4 I hope lol.
SFA/**]V[E**/L
Posts: 143
Joined: 2006-02-22 06:07

Post by SFA/**]V[E**/L »

aRKeycH wrote:For what are binoculars good for medic if i may ask?

As medic you are always near your squad, defending yourself/teammates, and health/revive.

Serious question, i play mostly medic.
i guess i play with the wrong class. But my point here is that SF have been the focus in PR we need to give other classes certain stuff too.
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

SF has never been a specific focus in PR. Engineers and SF are valuable in xtract mode, but we've never intentionally focussed on SF as a class specifically.

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

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John_Dombi
Posts: 1
Joined: 2006-05-15 07:08

Post by John_Dombi »

J have question. To Project reality 0.3 work propertly i must have some patch on my Battlefield? If yes tell me what patch (1.2 etc.)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

John_Dombi wrote:J have question. To Project reality 0.3 work propertly i must have some patch on my Battlefield? If yes tell me what patch (1.2 etc.)
you need BF2 v1.22 installed to play PRMM v0.3
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