Collaborator poll: choose your solution.

Suggestions from our community members for PR:BF2. Read the stickies before posting.

What do you think should happen to the Collaborator?

Decrease collaborator spawn time a bit (60-90 second spawn)
32
13%
Decrease collaborator spawn time a lot (20-50 second spawn time)
63
25%
Stricter punishments for coalition, one or several: ticket loss, death,more caches spawn etc.
65
26%
Collaborator does not need any major changes, it is fine as it is.
15
6%
Replace/remove collaborator. Scout or a totally new class.
30
12%
All insurgents should spawn as collaborator and pick up weapons.
39
16%
I have another idea (post your own idea)
4
2%
 
Total votes: 248

White Rock
Posts: 181
Joined: 2008-07-19 23:04

Collaborator poll: choose your solution.

Post by White Rock »

This thread for finally deciding on what the majority of the community wants done as far as the collaborator issue goes. I've tried to compile all the options as i see it and hopefully the admins will approve the poll and put it up.


IF YOU VOTE FOR OPTION 7, PLEASE POST YOUR SUGGESTION IN THIS THREAD.

ONLY VOTE OPTION 7 IF YOUR SUGGESTION IS FUNDAMENTALLY DIFFERENT TO THE EXISTING OPTIONS.
Last edited by White Rock on 2009-03-02 13:31, edited 1 time in total.
Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Re: Collaborator poll: choose your solution.

Post by Valtasar »

I think that I would vote for Option 4

But Option 6 looks very interesting. I wonder what would DEVs say to that idea.
Sorry for my English :roll:
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Collaborator poll: choose your solution.

Post by mosinmatt »

I kind of like option 2 and some of 3.
Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Collaborator poll: choose your solution.

Post by Incomplete Spork »

option 3
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Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: Collaborator poll: choose your solution.

Post by Titan »

Option 4:Collaborator does not need any major changes. It's fine as it is.
... for me ;)
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Collaborator poll: choose your solution.

Post by [uBp]Irish »

1, 2, or 5.

7:

Remove the -100 point score, and the time added on to your spawn time (if blufor) We all know that points shouldn't mean anything in PR (teamwork is the only thing that matters!) but really.. some stupid civilian blatantly walks infront of my fire on a group of insurgents, and I now have a ridiculous spawn time because of it?

If he's a collaborator, than he deserves to get shot if he's stupid enough to be in a war zone SUPPORTING and COLLABORATING with the enemy. If you're helping the enemy, you are the enemy and therefore, red = dead.
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Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Collaborator poll: choose your solution.

Post by Kontrollturm »

Ui, i have to say that 6 and 2 are best for me ;) I like the whole Idea with Insurgent can only spawn as civi and only can get kits from weapon cache! (Heres the original sense of those caches ;) , maybe you can spawn everywhere on some fixed points, but only get weapons from those caches)

Edit: please don't use red color when posting, it makes you seem enraged ;)
Last edited by Saobh on 2009-03-02 13:24, edited 1 time in total.
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: Collaborator poll: choose your solution.

Post by Durkie »

option 2 and 6
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Collaborator poll: choose your solution.

Post by Axel »

'[uBp wrote:Irish;950517']1, 2, or 5.

7:

Remove the -100 point score, and the time added on to your spawn time (if blufor) We all know that points shouldn't mean anything in PR (teamwork is the only thing that matters!) but really.. some stupid civilian blatantly walks infront of my fire on a group of insurgents, and I now have a ridiculous spawn time because of it?

If he's a collaborator, than he deserves to get shot if he's stupid enough to be in a war zone SUPPORTING and COLLABORATING with the enemy. If you're helping the enemy, you are the enemy and therefore, red = dead.
[Offtopic] Dang! define "enemy" my friend. :roll:

Anyway.. option 6 does seem interesting.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: Collaborator poll: choose your solution.

Post by $kelet0r »

Option 6
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Collaborator poll: choose your solution.

Post by Tirak »

6, 3, and 2.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Collaborator poll: choose your solution.

Post by Dunehunter »

Poll added. Dropped option 8, but multiple votes are possible.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Collaborator poll: choose your solution.

Post by White Rock »

[R-MOD]dunehunter wrote:Poll added. Dropped option 8, but multiple votes are possible.
Thanks mod.

Okay, now you can actually vote, so vote away!

Just to clarify: Option 1 and 2 means that you HAVE this spawn time (Oh i got shot, 60-90 seconds left until i respawn for example), not that the current one is deducted that amount of something else.
fubar++
Posts: 248
Joined: 2007-07-08 17:04

Re: Collaborator poll: choose your solution.

Post by fubar++ »

7: All spawn times should be increased at least same level as collaborator is now - if not option 2.


About option 6: Ok but could make two classes, civi and cell leader.
Last edited by fubar++ on 2009-03-02 15:52, edited 1 time in total.
Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Re: Collaborator poll: choose your solution.

Post by Valtasar »

I finaly made up my mined and voted for:
All insurgents should spawn as collaborator and pick up weapons.
Sorry for my English :roll:
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Collaborator poll: choose your solution.

Post by [uBp]Irish »

Axel wrote:[Offtopic] Dang! define "enemy" my friend. :roll:

Anyway.. option 6 does seem interesting.
someone that's shooting at me.. and if you're helping him shoot at me, that obviously makes you an enemy.

If I take you out (aka kill the collaborator) it weakens him, which makes it easier for my side to win. Simple tactics. Take out the important targets. What I do though in game is not purposefully look to kill the collaborators. I just don't understand the logic behind giving them a title with a connotation that symbolizes helping the enemy succeed in their plans. Obviously in PR those plans are to beat the other team, so thus, if i eliminate someone that's helping make those plans possible.. i make my job easier.

I'm going to use this example I used in another thread about Collaborators vs. Civilians.

This is from a Marine's account in Iraq. Ended up getting an award later on for his actions throughout the rest of the fight.

"I was looking down the alleyway and one of the LCpl's ran up and said "Gunny, there's a lady out here that comes out of the building with a baby, and everytime she goes back into the building, an RPG comes out. Their aim keeps getting closer and closer". Sure enough, she walked out with a baby in her hands, walked back into the building, and an RPG came back out. We had a sniper, and the next times she came out we got her. The marines ran down and picked up her baby. We never received another RPG round from that place." (Chuck Larson, Heroes Among Us, pg 170, Penguin Group)

So was she a Civilian or a Collaborator? The marine's did what they saw fit to protect the lives of their fellow soldiers. As soon as you start helping the enemy, you should acknowledge the fact you have now voided all rights once previously given to you, if you had just stayed the hell away from the fight. Yet we (Coalition in PR) get penalized with long spawn times/loss of points if we do the same? Where is the logic?
Last edited by [uBp]Irish on 2009-03-02 16:17, edited 2 times in total.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Collaborator poll: choose your solution.

Post by Spec »

3. Collaborator and Coalition both must feel the pain of the kill. Coalition is punished because they killed the civie, civie is punished so he doesn't jump in the line of fire. If both punishments are about equally annoying, there might be a chance people will stop shooting the civilians to avoid the punishment, and civies not start playing human shields or jump in front of guns again.

Do not reduce their spawntime, but add a real punishment (same spawn time as collaborator per collaborator killed, instantly killed for the second collaborator kill within... say... 10 minutes)

But then maybe remove the rocks from the collabrator kit. If this kit is not supposed to be killed, it should not be able to fight, no matter how bad.
luckyhendrix
Posts: 23
Joined: 2009-01-24 18:21

Re: Collaborator poll: choose your solution.

Post by luckyhendrix »

gosh, they shoot a women this is insane weren't they able to shoot the RPG ?? to restrain the women.I think this is what make the difference beetween soldiers and murderers, soldiers only shoot at enemy that have positively have been identified so and that are a threat to them.

I agree that civilian shouldn't be used as shield or help for armed forces but you must remember that soldiers are trained for war, paid , and know what might happen while more often civilian haven't chosed to be involved in it.
So when the civilian/collaborator (whatever) is shot ,the soldier should get tickets penalties otherwise civilian/collaborator should have their epipen taken out or make that you don't get penalties while they have epipen in hands.
White Rock
Posts: 181
Joined: 2008-07-19 23:04

Re: Collaborator poll: choose your solution.

Post by White Rock »

'[uBp wrote:Irish;950716']*wall of text*
Well i see it as a simulating factor rather then a pratical one. It's a fact that there ARE civlians and they should't get shot in these areas, and collaborators simply simulate the fact that if you jdam an aparment block full of innocents, even if there is one or two insurgents in there shooting your men.



ANYWAY LETS KEEP IT ABOUT THE GAMEPLAY RATHER THEN THE POLITICS! VOTE, SUGGEST AND MOVE ON BY!
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: Collaborator poll: choose your solution.

Post by Cptkanito »

1 and 3 for me :)
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