[Map] Sangin - Update
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [MAP] Sangin - Update
WOW, Can't wait!!! 
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
Re: [MAP] Sangin - Update
I saw the the Opening post and I Jizzed in my Pants
Cant wait for this map, tho my only worry is the Taliban will get owned on most of the map i.e. the open ground, but im only going by the minimap there and as you have said, this isnt the final version, so I could be wrong
Cant wait for this map, tho my only worry is the Taliban will get owned on most of the map i.e. the open ground, but im only going by the minimap there and as you have said, this isnt the final version, so I could be wrong


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [MAP] Sangin - Update
they will have to fight in the green zone, like IRL 
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: [MAP] Sangin - Update
Rawr, me likes the look of this!
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [MAP] Sangin - Update
Now that is some gooooood stuff! That was worth a vote or 2!
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [MAP] Sangin - Update
Totaly forgot to do this:


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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: [MAP] Sangin - Update
Looks like arma long range fighting style...nice

Orgies beat masturbation hands down. - Staker
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maverick551
- Posts: 176
- Joined: 2008-01-11 07:45
Re: [MAP] Sangin - Update
Great stuff! Defiantly excited to check out this thing in game! 
Perpetual peace is a futile dream."
- General George S. Patton
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [MAP] Sangin - Update

Where will the base be if it's not the stuff in the lower right/left?



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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
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TJ-XRL
- Posts: 110
- Joined: 2008-08-16 23:39
Re: [MAP] Sangin - Update
CHNOOK CHNOOK !!!!!!!!!!!!!!! IM GOING TO KISS YOU CHONOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOT
I am back to play pr fly choppers and hopefully join tordiments i am back and i am ready to play
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [MAP] Sangin - Update
CheersMcLuv wrote:
Loving the map. Chinooks are everything
Where will the base be if it's not the stuff in the lower right/left?

MT FOB = Main Town Forward Operating Base
Camp Bastion = Main base of operations
p.s. cheers for all the feedback so far lads!
p.p.s here's a bigger sized minimap for you to look at too
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Cptkanito
- Posts: 384
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Hitman.2.5
- Posts: 1086
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Pte.Paynter
- Posts: 150
- Joined: 2009-03-03 23:25
Re: [MAP] Sangin - Update
wow looks great man keep up the good work PR
PR 4 Life xD:
PR 4 Life xD:
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [MAP] Sangin - Update
lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mohiberNative wrote:the ross kemp in afghanistan has some good shots.
tall "grass" <3
he said in his first post, compounds will be mainly coming later on.hiberNative wrote:i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.
but why 4x4km? that's just unnecessarily big imo. make it korengal size.
As for 4km x 4km, why not? The map is going to play very differently to Korengal because its going to need to rely on its helicopters to transport the troops around vast areas of ground and it will all be compound fighting etc, very much like the real life conflicts in this part of the world today. The only way to do this map realistically is to have it as large as possible. Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom left) is quite some way away from Sangin, where on the map its only like 2.5kms away from the FOB. It will still thou give a very realistic combat with it even being that close
Last edited by Rhino on 2009-03-04 00:18, edited 1 time in total.
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [MAP] Sangin - Update
4km map would be awesome. Basically its a wide combat area. I think it will be hella fun
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Cptkanito
- Posts: 384
- Joined: 2008-08-31 12:06
Re: [MAP] Sangin - Update
Isn't it the bottom left....?[R-DEV]Rhino wrote:...Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom right) is quite some way away from Sangin...


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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [MAP] Sangin - Update
WHY WOULD YOU COMPLAIN ABOUT 4km?!
Seriosuly, 4km is the ownage, we need more, not less.
Seriosuly, 4km is the ownage, we need more, not less.









