[Map] Sangin - Update

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Rangu
Posts: 843
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Re: [MAP] Sangin - Update

Post by Rangu »

WOW, Can't wait!!! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Re: [MAP] Sangin - Update

Post by G.Drew »

I saw the the Opening post and I Jizzed in my Pants

Cant wait for this map, tho my only worry is the Taliban will get owned on most of the map i.e. the open ground, but im only going by the minimap there and as you have said, this isnt the final version, so I could be wrong :razz:
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [MAP] Sangin - Update

Post by gazzthompson »

they will have to fight in the green zone, like IRL :D
Scot
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Re: [MAP] Sangin - Update

Post by Scot »

Looks great mate! Keep it up :)
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jbgeezer
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Re: [MAP] Sangin - Update

Post by jbgeezer »

Rawr, me likes the look of this!
Live by the sword, die by the sword...

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [MAP] Sangin - Update

Post by cyberzomby »

Now that is some gooooood stuff! That was worth a vote or 2!
cyberzomby
Posts: 5336
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Re: [MAP] Sangin - Update

Post by cyberzomby »

Totaly forgot to do this:
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Arnoldio
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Re: [MAP] Sangin - Update

Post by Arnoldio »

Looks like arma long range fighting style...nice
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maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: [MAP] Sangin - Update

Post by maverick551 »

Great stuff! Defiantly excited to check out this thing in game! :-D

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [MAP] Sangin - Update

Post by McBumLuv »

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:D Loving the map. Chinooks are everything :p

Where will the base be if it's not the stuff in the lower right/left?
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Airsoft
Retired PR Developer
Posts: 4713
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Re: [MAP] Sangin - Update

Post by Airsoft »

that's one big hole in the wall :D
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TJ-XRL
Posts: 110
Joined: 2008-08-16 23:39

Re: [MAP] Sangin - Update

Post by TJ-XRL »

CHNOOK CHNOOK !!!!!!!!!!!!!!! IM GOING TO KISS YOU CHONOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOT
I am back to play pr fly choppers and hopefully join tordiments i am back and i am ready to play
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [MAP] Sangin - Update

Post by Dr Rank »

McLuv wrote:Image

:D Loving the map. Chinooks are everything :p

Where will the base be if it's not the stuff in the lower right/left?
Cheers :) Here ya go, British bases:

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MT FOB = Main Town Forward Operating Base

Camp Bastion = Main base of operations

p.s. cheers for all the feedback so far lads! :)

p.p.s here's a bigger sized minimap for you to look at too
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [MAP] Sangin - Update

Post by Cptkanito »

Cool, Bastion ftw... looks cool
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Hitman.2.5
Posts: 1086
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Re: [MAP] Sangin - Update

Post by Hitman.2.5 »

Bastion?
*Sniff Sniff* I Smell Apache
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Pte.Paynter
Posts: 150
Joined: 2009-03-03 23:25

Re: [MAP] Sangin - Update

Post by Pte.Paynter »

wow looks great man keep up the good work PR

PR 4 Life xD:
Rhino
Retired PR Developer
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Re: [MAP] Sangin - Update

Post by Rhino »

hiberNative wrote:the ross kemp in afghanistan has some good shots.

tall "grass" <3
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lol its not tall grass, its maze / sweet corn, what ranky is wanting me to make at the mo :p
hiberNative wrote:i dunno if you're planning to add that, but it needs more afghan buildings, trenches, dense tree areas and 2 meter tall grass.

but why 4x4km? that's just unnecessarily big imo. make it korengal size.
he said in his first post, compounds will be mainly coming later on.

As for 4km x 4km, why not? The map is going to play very differently to Korengal because its going to need to rely on its helicopters to transport the troops around vast areas of ground and it will all be compound fighting etc, very much like the real life conflicts in this part of the world today. The only way to do this map realistically is to have it as large as possible. Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom left) is quite some way away from Sangin, where on the map its only like 2.5kms away from the FOB. It will still thou give a very realistic combat with it even being that close :)
Last edited by Rhino on 2009-03-04 00:18, edited 1 time in total.
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [MAP] Sangin - Update

Post by Wilkinson »

4km map would be awesome. Basically its a wide combat area. I think it will be hella fun
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [MAP] Sangin - Update

Post by Cptkanito »

[R-DEV]Rhino wrote:...Really its scaled down a hell of a lot from r/l as Camp Bastion (the base in the bottom right) is quite some way away from Sangin...
Isn't it the bottom left....? :? ??: :? ??:
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [MAP] Sangin - Update

Post by Scot »

WHY WOULD YOU COMPLAIN ABOUT 4km?!

Seriosuly, 4km is the ownage, we need more, not less.
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