Boarding (but not operating) enemy vehicles?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

frrankosuave wrote:How about not showing ANY vehicles on the popup maps? I hate it when I park my Technical in an alley to reload or drain the vein only to come back to find that somebody dun stole it from meh. You want a car, you gotta see it first. I mean, c'mon is it realistic to have GPS devices that broadcast their positions anyway? I guess the new tards would hide all the vehicles at the start of a round. Too bad you couldn't have a "radar" like tool (from vBF2) available to the commander that would allow him alone to scan for vehicles. Have it show both friendly and enemy with no distinction or movement (static). This actually sounds realistic (vehicles being metal an all).

prolly hard coded or already suggested...
When "all or nothing" was mentioned, I'm pretty sure it meant "all vehicles (enemy and friendly) appear on the map when unoccupied". Which if this is the case, we should go for nothing, which is more realistic as you mentioned.

To the complete moron saying that a mounted enemy .50 cal would not necessarily be trigger-operated: I'm sorry, but you are an idiot. The concept of the freakin GUN has all been based on pulling a trigger, ever since the very first ones.
Image

Image
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

DeltaFart wrote:Ok guys from working with the editor I know how this works
The mapper sets up the sides say side 1 is PLA side 2 is USA
Now when I have a PLA vehicle I will tell the editor this is team 1 vehicle, and that the thing will be locked to team 2 so we don't have people running around hijacking the other team vehicles
I dont think there is any way around it
Unlocking certain vehicles, and requiring a kit pertaining to that vehicles faction for the position of driver? It would work just like the "you do not have the right kit for this vehicle position" system, blacking out and immobilizing the vehicle.
Image

Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Boarding (but not operating) enemy vehicles?

Post by DeltaFart »

its locked based on team my friend if you are on team 1 you can't use a vehicle that's locked for team 2 simple as that
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

DeltaFart wrote:its locked based on team my friend if you are on team 1 you can't use a vehicle that's locked for team 2 simple as that
Dude....vBf2. Anyone can use any vehicle. This is a matter of unlocking SELECT vehicles, and leaving all the technical ones (ex. Helos) locked.
Image

Image
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Re: Boarding (but not operating) enemy vehicles?

Post by $kelet0r »

Chris this was changed way way back when the mod was very young and it will NOT be changed back so live with it. Aside from the fact that it would be very very unlikely and unrealistic you would ever use enemy weaponry in real combat other than to destroy it. So stop calling more intelligent forum posters idiots when you the more you post the dumber you look...
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Boarding (but not operating) enemy vehicles?

Post by DeltaFart »

cfschris wrote:Dude....vBf2. Anyone can use any vehicle. This is a matter of unlocking SELECT vehicles, and leaving all the technical ones (ex. Helos) locked.
How about this my friend?
THIS IS NOT VBF2
Thank you
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

$kelet0r wrote:Chris this was changed way way back when the mod was very young and it will NOT be changed back so live with it. Aside from the fact that it would be very very unlikely and unrealistic you would ever use enemy weaponry in real combat other than to destroy it. So stop calling more intelligent forum posters idiots when you the more you post the dumber you look...
Thanks for the advice, tough guy. Don't you think it's a bit stupid to assume a regular gun would NOT be operated by a trigger? And how is this highly unrealistic? Yes, generally it's an objective to destroy enemy weaponry. But why would you want to destroy it if you could then use it AGAINST the enemy?? And remember, I mentioned BASIC .50 cal emplacements/mounted machine guns. What's so unrealistic about that, eh?
Image

Image
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

DeltaFart wrote:How about this my friend?
THIS IS NOT VBF2
Thank you
Easy there, did I say revert back to vBf2 vehicle usage? No. What I was mentioning was the vBf2 vehicular usage system, where both sides could use the same vehicles. And I went a bit more indepth on it too. Reread my post ;)
Image

Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Boarding (but not operating) enemy vehicles?

Post by DeltaFart »

cfschris wrote:Easy there, did I say revert back to vBf2 vehicle usage? No. What I was mentioning was the vBf2 vehicular usage system, where both sides could use the same vehicles. And I went a bit more indepth on it too. Reread my post ;)
Hmm let me think...Why is htis a bad idea
Oh yeah thats right, a US Soldier isn't trained in the operation of a BMP or T72
And except for the Opfor in the desert training camp, I'd say that also applies to the standard tanker
Do you see what Im getting at here? Its not realistic in the slightest
Hell I have difficulties operating the cars my family own cause htey are so different, but simple
Im not trying to be an ******* but the locking is why the mod is now #1 and given its own engine.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

DeltaFart wrote:Hmm let me think...Why is htis a bad idea
Oh yeah thats right, a US Soldier isn't trained in the operation of a BMP or T72
And except for the Opfor in the desert training camp, I'd say that also applies to the standard tanker
Do you see what Im getting at here? Its not realistic in the slightest
Hell I have difficulties operating the cars my family own cause htey are so different, but simple
Wow, then you've just been completely skipping over my posts. Read BACK, and you'll see that I already excluded highly technical vehicles from this idea.
Image

Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Boarding (but not operating) enemy vehicles?

Post by DeltaFart »

cfschris wrote:Wow, then you've just been completely skipping over my posts. Read BACK, and you'll see that I already excluded highly technical vehicles from this idea.
Notice I mentioned my family cars, Subaru Outback, Toyota Highlander, Ford Taurus.
They are a pain in the *** to just figure out which stick poking from the steering column turns on the wipers!
IN combat soldiers don't want to be dicking around wiht finding the gear shift when they're getting shot at(as I would think since most vehicles would be at main base or surrounded by enemies)
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

DeltaFart wrote:Notice I mentioned my family cars, Subaru Outback, Toyota Highlander, Ford Taurus.
They are a pain in the *** to just figure out which stick poking from the steering column turns on the wipers!
IN combat soldiers don't want to be dicking around wiht finding the gear shift when they're getting shot at(as I would think since most vehicles would be at main base or surrounded by enemies)
Notice I never mentioned driving the vehicles. Someone else said that. What MY idea was that the .50 cal on top made operable. And no, it's not highly unrealistic to use an enemy machine gun, there's true stories of soldiers having the brains to take out a machine gunner, and then go take up his spot to support friendlies. A gun is a gun, no matter who uses it.
Image

Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Boarding (but not operating) enemy vehicles?

Post by DeltaFart »

Again you can't get in the enemy vehicle it's not allowed!
The spot is part of the vehicle
When the vehicle is locked so is the slot!
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Boarding (but not operating) enemy vehicles?

Post by Threedroogs »

i'd like to be able to have insurgents use their shovels (or the wrench) to 'disasemble' the hummer's .50 cal on a vehicle left in the field. after the insurgents take the .50 cal, the cell leader would be able to place it somewhere.

a hummer left in the field would be stripped of every valuable part.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

DeltaFart wrote:Again you can't get in the enemy vehicle it's not allowed!
The spot is part of the vehicle
When the vehicle is locked so is the slot!
And that's why instead of bitching out the OP we try and think of ways around that obstacle, like this-

Finding a possible way to set the "team restricted access" to all the advanced vehicles, and then have the basic troop transports accessible by enemy, but NOT allowed to drive it. Ex- use of the blackout and death for incorrect kit in vehicle spot.
Image

Image
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Boarding (but not operating) enemy vehicles?

Post by DeltaFart »

Ok myt last post in this thread
YOu seem to know what you want
Learn to code
Code this into the game
SUbmit it to the developers

That's all cause we're just going to keep arguing here
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Boarding (but not operating) enemy vehicles?

Post by Rudd »

cfschris wrote:And that's why instead of bitching out the OP we try and think of ways around that obstacle, like this-

Finding a possible way to set the "team restricted access" to all the advanced vehicles, and then have the basic troop transports accessible by enemy, but NOT allowed to drive it. Ex- use of the blackout and death for incorrect kit in vehicle spot.
you have any idea how many versions its been since you could use an enemy 50cal?

Saying, lets think of an way around when a guy who knows what he's talking about is telling you that it wont work, is like walking in to a chemist's laboratory and saying "you know what, we could turn lead in to gold, lets think a way around the problem that people haven't been able to get around for the last 4000 years"
Image
Falkun
Retired PR Developer
Posts: 1207
Joined: 2007-04-02 03:52

Re: Boarding (but not operating) enemy vehicles?

Post by Falkun »

Unlocking the weapon position while keeping the other positions locked is not possible within the confines of the engine. It's all or nothing.
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Boarding (but not operating) enemy vehicles?

Post by cfschris »

[R-DEV]Falkun wrote:Unlocking the weapon position while keeping the other positions locked is not possible within the confines of the engine. It's all or nothing.
No no I already KNOW this, that's why I'm suggesting using the "incorrect kit leading to blackout+death" thing instead of locking individual positions. And if the vehicle idea is just ABSOLUTELY impossible, what about one man, 50 cal emplacements? Those are one position "vehicles", and allowing both sides to use=boom, whole new aspect of realism added.
Image

Image
Post Reply

Return to “PR:BF2 Suggestions”