[Help] First time making a PR map.

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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

[Help] First time making a PR map.

Post by UncleSmek »

I have been thinking for a while and it would be great if I could contribute to the PR mod in some way. So I was thinking of making a PR map. For the coming weeks I am going to devote my time to make a good, playable and balanced ol' classic infantry map. Since this is the first PR map I will be making it would be great to get serious advices and some help. I'll try to keep everyone updated and i hope you can give me a hard time so I dont have to worry about anything. :-D :-D
9cookie_monster
Posts: 86
Joined: 2008-03-01 06:33

Re: First time making a PR map.

Post by 9cookie_monster »

Good luck
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: First time making a PR map.

Post by Tannhauser »

You could try and use the image-colormap tutorial. Sketching your map then using the sketch in realtime 3D helps a lot when you want to be sure of proportions and how you're going to layout your map.

As for another advice, don't think about assets at all. Just make the terrain, then the human constructions, then once this is all finished, post some screens and then think about wich factions and assets will be in. ;)

A good thing also, is to use real-life locations (with RL pictures) to base your map on. It helps you breathe life into your map and make it less vBF2-like. Combine satelite pics with image-colormaps, and you'll have what you need to make a PRized map. :razz:
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: First time making a PR map.

Post by UncleSmek »

Tannhauser wrote:You could try and use the image-colormap tutorial. Sketching your map then using the sketch in realtime 3D helps a lot when you want to be sure of proportions and how you're going to layout your map.

As for another advice, don't think about assets at all. Just make the terrain, then the human constructions, then once this is all finished, post some screens and then think about wich factions and assets will be in. ;)

A good thing also, is to use real-life locations (with RL pictures) to base your map on. It helps you breathe life into your map and make it less vBF2-like. Combine satelite pics with image-colormaps, and you'll have what you need to make a PRized map. :razz:
Yup, I am watching Google earth and reading aswell as watching about some dangerous areas in the world.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: First time making a PR map.

Post by AfterDune »

Image
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: First time making a PR map.

Post by UncleSmek »

Thank you :)

Been looking into some places in Afghanistan and one of the places that really cought my attention was "IED valley"(517) in Farah Province. I dont find alot of info about it besides Wikipedia but i'll try to find more about it. Searching Youtube and Liveleak.
There are secondary roads in different directions from the city. One major road called 517 or "IED Alley" appropriately named by Coalition forces due to the high number of road side bombs, leads to Ring Road. Both Ring Road and 517 were recently built in coordination with many different ISAF/NATO countries.
Farah, Afghanistan - Wikipedia, the free encyclopedia
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: First time making a PR map.

Post by Agent Parker »

Also make sure you check up on if the static objects available can approximate the desired look.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: First time making a PR map.

Post by UncleSmek »

Whats up with the lightmap samples? Cant complete the download. ( the format is damagad )
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: First time making a PR map.

Post by J.F.Leusch69 »

you do not have to care about LMs yet, just go ahead and make a nice terrian + color ;)
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