I'm not too sure about others opinions, but on night maps is it possible to employ an enhanced thermal scope? The night vision really doesn't work that well, and more often that not, makes everything worse.
A thermal scope would help. Make it have a short usage time, or just add it to binoculars.
It would also help on jungle fever... but then it might be too much
Maybe that is a bit overkill. With the thermal scope I tried sometime ago, I was able to see a small animal 500 meters away in pitch darkness! These things would turn the nightmaps completely into sniper maps I guess.
all you need is sufficiently short battery life ... then you have to carefuly use the time or else your going to run out fast, and you would only get 1 "easy kill" with it.
by conserving it, you get to improve your chance of a kill, and get a "cheap radar" sort of thing, that enables you to see whos infront of you, and you can quickly enable some very cool teamwork... check for enemies in buildings, suppress the building with nades like you would do if you had the equipment for real... etc.
Do you have any idea how hard it would be to add one of those? There is no way the BF2 engine will be able to support heat signatures for different statics, it'd be almost impossible to implement. Games that have heat vision were programmed with that factor in mind.
How about adding it to the binocs? I mean, in the sense of thermal vision, as black and white heat focus, not blue red green yellow swirly colors.
I mean, some of the lighting is off (i know, i can't turn on my dynamic lighting) and in the night maps it seems at close range, troops are lit as if they were in broad daylight.
i always see my mates using the NV gogles permanantly on SF, as if theyre blind without them... i routinely go entire rounds without needing them. Night Flight, and Leviathan are 2 examples of night maps where i just never see a need for them. The enviroment has enough lighting i never seem to need the NV
Lucractius wrote:i always see my mates using the NV gogles permanantly on SF, as if theyre blind without them... i routinely go entire rounds without needing them. Night Flight, and Leviathan are 2 examples of night maps where i just never see a need for them. The enviroment has enough lighting i never seem to need the NV
Haha, I would always wear my gasmask cause it looked cool ...
But on some of the night maps(Sharqi to be exact, maybe Karkand and Mashtuur too), the USMC and their Humvees glow in the dark. I'm assuming it's the tan/yellowy color.
yeah on a couple of maps espically if your're a sniper with the whole ghille siut thing going on. You glow like you've taken a brisk jog through Chernobly.
The only thing NVG really does is light up dark places.. it doesn't help in spotting others. In fact, if you think about it, the green and the grainyness kinda defeats the purpose.
trogdor1289 wrote:yeah on a couple of maps espically if your're a sniper with the whole ghille siut thing going on. You glow like you've taken a brisk jog through Chernobly.
But most modern sniper suits are made with that in mind. They keep the heat in, so you don't show up on thermal.
As for the idea, it would be awesome, but a pain in the *** to code, if possible at all.
I can't see how it'd be possible at all to add heat signatures for each static in the game, and it'd be even harder to have them dynamic, i.e. the more you sprint the brighter you get and going in water brings your signature down. Engines would require heat signatures too, but of course stationary they're cold, after driving they're hot and they cool after that too.
To me, it sounds like too much work and a waste of programming time. If you want to know where everyone is at any time, go play vBF2, be the commander and pop a UAV in front of you and observe your mini map.
On some planes, their thermal scope makes the whole image black and white, but not so grainy. From what I see on videos of aimbots, they seem to shade enemies red and teammates blue (hence easier differential). if that sort of theory was implemented, it could help.
Or just give a brighter NVG scope. Higher quality ish.
the flsh light would be a better choice i think although i dont realy see a point in it as we already have NVG's.....but i spose it would look quite cool on the side of the spec ops rifle maybe you could use it when your NVg's run out but then you would probably have to reduce the amount of battery in your NVG....a bit too much work for a flashlight....