Enhanced Thermal Scope

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driftist
Posts: 59
Joined: 2006-05-12 06:13

Enhanced Thermal Scope

Post by driftist »

I'm not too sure about others opinions, but on night maps is it possible to employ an enhanced thermal scope? The night vision really doesn't work that well, and more often that not, makes everything worse.

A thermal scope would help. Make it have a short usage time, or just add it to binoculars.

It would also help on jungle fever... but then it might be too much

:P
weidel
Posts: 43
Joined: 2006-04-02 07:54

Post by weidel »

Maybe that is a bit overkill. With the thermal scope I tried sometime ago, I was able to see a small animal 500 meters away in pitch darkness! These things would turn the nightmaps completely into sniper maps I guess.
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

all you need is sufficiently short battery life ... then you have to carefuly use the time or else your going to run out fast, and you would only get 1 "easy kill" with it.

by conserving it, you get to improve your chance of a kill, and get a "cheap radar" sort of thing, that enables you to see whos infront of you, and you can quickly enable some very cool teamwork... check for enemies in buildings, suppress the building with nades like you would do if you had the equipment for real... etc.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Do you have any idea how hard it would be to add one of those? There is no way the BF2 engine will be able to support heat signatures for different statics, it'd be almost impossible to implement. Games that have heat vision were programmed with that factor in mind.
driftist
Posts: 59
Joined: 2006-05-12 06:13

Post by driftist »

okay, okay.

How about adding it to the binocs? I mean, in the sense of thermal vision, as black and white heat focus, not blue red green yellow swirly colors.

I mean, some of the lighting is off (i know, i can't turn on my dynamic lighting) and in the night maps it seems at close range, troops are lit as if they were in broad daylight.
Elchewbacca
Posts: 105
Joined: 2006-03-20 16:02

Post by Elchewbacca »

The night vision works pretty well for me...
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dunkellic
Posts: 1809
Joined: 2006-02-07 15:41

Post by dunkellic »

for me, its actually better to play without them, because for example, the usmc troops are white, while the terrain is black....
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

i always see my mates using the NV gogles permanantly on SF, as if theyre blind without them... i routinely go entire rounds without needing them. Night Flight, and Leviathan are 2 examples of night maps where i just never see a need for them. The enviroment has enough lighting i never seem to need the NV
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Lucractius wrote:i always see my mates using the NV gogles permanantly on SF, as if theyre blind without them... i routinely go entire rounds without needing them. Night Flight, and Leviathan are 2 examples of night maps where i just never see a need for them. The enviroment has enough lighting i never seem to need the NV
Haha, I would always wear my gasmask cause it looked cool ...

But on some of the night maps(Sharqi to be exact, maybe Karkand and Mashtuur too), the USMC and their Humvees glow in the dark. I'm assuming it's the tan/yellowy color.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

yeah on a couple of maps espically if your're a sniper with the whole ghille siut thing going on. You glow like you've taken a brisk jog through Chernobly.
driftist
Posts: 59
Joined: 2006-05-12 06:13

Post by driftist »

how about we kill the nvg and add a flashlight?

Everytime i play, it ends up worse..

Hopefully we can have a flashlight.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

The marines need their textures drakened a bit. Dedmon did a great job with that on his map illdar island. The marines dont glow anymore ;)
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

well someone should workon getting it fixed for the other ones too :)
driftist
Posts: 59
Joined: 2006-05-12 06:13

Post by driftist »

The only thing NVG really does is light up dark places.. it doesn't help in spotting others. In fact, if you think about it, the green and the grainyness kinda defeats the purpose.
Andrew_Kirk_25
Posts: 73
Joined: 2006-05-14 04:18

Post by Andrew_Kirk_25 »

trogdor1289 wrote:yeah on a couple of maps espically if your're a sniper with the whole ghille siut thing going on. You glow like you've taken a brisk jog through Chernobly.
But most modern sniper suits are made with that in mind. They keep the heat in, so you don't show up on thermal.

As for the idea, it would be awesome, but a pain in the *** to code, if possible at all.
Lucractius
Posts: 83
Joined: 2006-05-02 14:34

Post by Lucractius »

wellllll *has an idea how to do it* .... its possible... but not pretty... at all ...
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

I can't see how it'd be possible at all to add heat signatures for each static in the game, and it'd be even harder to have them dynamic, i.e. the more you sprint the brighter you get and going in water brings your signature down. Engines would require heat signatures too, but of course stationary they're cold, after driving they're hot and they cool after that too.

To me, it sounds like too much work and a waste of programming time. If you want to know where everyone is at any time, go play vBF2, be the commander and pop a UAV in front of you and observe your mini map.
driftist
Posts: 59
Joined: 2006-05-12 06:13

Post by driftist »

I didn't say thermal signatures..

On some planes, their thermal scope makes the whole image black and white, but not so grainy. From what I see on videos of aimbots, they seem to shade enemies red and teammates blue (hence easier differential). if that sort of theory was implemented, it could help.

Or just give a brighter NVG scope. Higher quality ish.
mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

the flsh light would be a better choice i think although i dont realy see a point in it as we already have NVG's.....but i spose it would look quite cool on the side of the spec ops rifle maybe you could use it when your NVg's run out but then you would probably have to reduce the amount of battery in your NVG....a bit too much work for a flashlight....
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

BF2 engine doesn't support dynamic lighting as I said. Despite being a good idea, it's impossible. :D
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