Thank you for an excellent Mod...I've been getting more and more fed up with the ridiculous gameplay of BF2 and the Reality Mod seem to address almost all the issues I've had with BF2.
Being a Reality Mod N00b I do have a few questions and comments...
1) I've looked through the website and forum but still haven't managed to find an actual guide or FAQ, detailing the various changes from "standard" BF2 to the Reality Mod.
Descriptions of roles and weapons, vehicle changes, map introductions, game modes etc. would be really nice. I realise that some of them are pretty self-explanatory, but it would be great to make sure that one isn't missing a vital little detail and probably would make the transistion from BF2 to Project: Reality a lot easier (and hence would attract more players too). Is such a thing available?
2) When using a mounted weapon such the MG on the Hummer, I have no aimpoint on the screen nor do I see any tracers from the weapon...The only way I seem to be able to determine where I hit is by looking at the bullet-impact, i.e. it's extremely difficult to actually AIM.... Is this a "feature" of the game? A bug on my display (driver issue)? Or simply me being an idiot and missing some detail?
3) Although I love that the amount of HUD information has been greatly reduced, I found it quite annoying not having a readout teling me how many rockets I had left in my pod as a chopper pilot. Surely - in real life - a pilot has this kind of information available to him? (or again, am I merely missing something somewhere?).
4) In regard to lack of HUD info, the same goes for damage meters in regard to vehicles. In real life, you would get environmental "hints" about the state of your vehicles in the way of noise, smoke, handling etc. but as this is a simulation, everything is pretty much running smoothly until the very last point before destruction, i.e. you have very little way of telling how badly you're hurt up until the point where the "alarm goes off". I liked to believe that the damage meter - although unrealistic - was the drivers "feel" for the vehicle. Again, maybe I'm missing something - but is there any way to keep track of vehicle damages besides trying to "count the hits" and guessing what hit you?
Oh well..these are just minor concerns of mine...
Overall,
I'm VERY happy with the look and feel of the Mod and hopefully this has brought back my interest in BF2, instead of reducing an expensive game to nothing more than another dust-colletor on the shelf...
Good job! Damn good job!
Cheers,
[TacSim]Mox

