Qs and Comments - another lump of fresh meat for the grinder

General discussion of the Project Reality: BF2 modification.
Post Reply
[TacSim]Mox
Posts: 7
Joined: 2006-05-15 08:21

Qs and Comments - another lump of fresh meat for the grinder

Post by [TacSim]Mox »

First off,
Thank you for an excellent Mod...I've been getting more and more fed up with the ridiculous gameplay of BF2 and the Reality Mod seem to address almost all the issues I've had with BF2.

Being a Reality Mod N00b I do have a few questions and comments...

1) I've looked through the website and forum but still haven't managed to find an actual guide or FAQ, detailing the various changes from "standard" BF2 to the Reality Mod.
Descriptions of roles and weapons, vehicle changes, map introductions, game modes etc. would be really nice. I realise that some of them are pretty self-explanatory, but it would be great to make sure that one isn't missing a vital little detail and probably would make the transistion from BF2 to Project: Reality a lot easier (and hence would attract more players too). Is such a thing available?

2) When using a mounted weapon such the MG on the Hummer, I have no aimpoint on the screen nor do I see any tracers from the weapon...The only way I seem to be able to determine where I hit is by looking at the bullet-impact, i.e. it's extremely difficult to actually AIM.... Is this a "feature" of the game? A bug on my display (driver issue)? Or simply me being an idiot and missing some detail?

3) Although I love that the amount of HUD information has been greatly reduced, I found it quite annoying not having a readout teling me how many rockets I had left in my pod as a chopper pilot. Surely - in real life - a pilot has this kind of information available to him? (or again, am I merely missing something somewhere?).

4) In regard to lack of HUD info, the same goes for damage meters in regard to vehicles. In real life, you would get environmental "hints" about the state of your vehicles in the way of noise, smoke, handling etc. but as this is a simulation, everything is pretty much running smoothly until the very last point before destruction, i.e. you have very little way of telling how badly you're hurt up until the point where the "alarm goes off". I liked to believe that the damage meter - although unrealistic - was the drivers "feel" for the vehicle. Again, maybe I'm missing something - but is there any way to keep track of vehicle damages besides trying to "count the hits" and guessing what hit you?

Oh well..these are just minor concerns of mine...

Overall,
I'm VERY happy with the look and feel of the Mod and hopefully this has brought back my interest in BF2, instead of reducing an expensive game to nothing more than another dust-colletor on the shelf...
Good job! Damn good job! :)

Cheers,
[TacSim]Mox
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

1. there aint a excat 1 sorry. You can look at the new features of each build should be on this forum in places.

2. right click, you will zoom in and a small cross hair will pop up.
In time we hope to replace this with some type of iron sight or somthing...

3. The HUD dose tell you how many rockets you have left in your chopper. Its on the acturly chopper/plane HUD itself and not in the bottom right. Take a look ;)

4. there are things like smoke alarms in tanks tellign you when theres a fire. This is normal in vBF2.

hope that helps.
Image
[TacSim]Mox
Posts: 7
Joined: 2006-05-15 08:21

Post by [TacSim]Mox »

'[R-DEV wrote:Rhino']1. there aint a excat 1 sorry. You can look at the new features of each build should be on this forum in places.
Thank you...Yup! I did check up on new features, but unfortunately not knowing the "old features", I can't help but feel a little lost once in a while

'[R-DEV wrote:Rhino']2. right click, you will zoom in and a small cross hair will pop up. In time we hope to replace this with some type of iron sight or somthing...
GAAAH! So simple, yet I still had to ask to find out :o ops:
'[R-DEV wrote:Rhino']
3. The HUD dose tell you how many rockets you have left in your chopper. Its on the acturly chopper/plane HUD itself and not in the bottom right. Take a look ;)
Hmm..I did...but guess I missed it...very nice feature though (once I actually find it, that is) ;)
'[R-DEV wrote:Rhino']
4. there are things like smoke alarms in tanks tellign you when theres a fire. This is normal in vBF2.
But besides the smoke-alarm there's no indication in Project: Reality, correct?


But thank you for the quick replies - at least I might actually be able to hit something with the MGs next time now that I can aim without using "spray and pray" ;)

Cheers,
[TacSim]Mox
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

dont worrie first time i played this mod i was confsued aswell and was only correcting my shooting with where the bulliets where hitting :p

and to 4, no there is no other indicator.
Image
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

I find it funner that way. Especially on the Blackhawk. Just to see a line of dust being kicked up by rounds is a bit unsettling, especially for the person they're heading towards.
Image
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
Post Reply

Return to “PR:BF2 General Discussion”