[Help] 3DS Max

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$pyker
Posts: 623
Joined: 2007-12-27 18:49

[Help] 3DS Max

Post by $pyker »

How do i get rid of this grid? it is not done by pressing G.
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Thanks
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Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [Help] 3DS Max

Post by Exec »

Press F4
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$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Help] 3DS Max

Post by $pyker »

thanks exec
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"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [Help] 3DS Max

Post by Exec »

:wink: :wink:
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Help] 3DS Max

Post by ice_killer »

i owuld addive you keep thta grip on so you can spot easy any mesh error's and keep the count down :)

but he thats just my experiance and expertice :mrgreen:
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Help] 3DS Max

Post by CodeRedFox »

$pyker wrote:How do i get rid of this grid? it is not done by pressing G
Smacks head. I'm gonna pass that around to all the 3dsmqax guys here. :lol: (joke)

Anyways, its not a grid as much as the topology of your object. Everything in 3d is made up of triangles. in your pics I see 25 triangles. So if you take one of these grid squares and change the vertices (as in moving around) the square will turn into a two triangles.

The only reason I bring this up is it will be very important which way these triangles lay when your done with you model.

Anyways they can be annoying but they are very important to see them.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Help] 3DS Max

Post by Tim270 »

Yea, pressing 'G' it removes the main grid, pressing F4 gives you the wireframe of your object, pressing F3 will remove the mat so you can just see the wireframe also, you can right click and hit object properties(?) and tick see through/transparent, makes it easier.

Sorry If I have made any obvious mistakes, Im just too tired to fire up the 'max.
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