An idea taken from PRSP but suggested for PRMP

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Azdroh
Posts: 6
Joined: 2007-04-17 06:47

An idea taken from PRSP but suggested for PRMP

Post by Azdroh »

Hi there community

Something I have noticed playing PRSP is that the lack of medic class and regenerative health aspect makes the gameplay alot more quicker but still extremely tactical and i would say it might be logical to make this change to PRMP?

It would solve the medic/head shot issue.
You'd have a certain amount of chance/life based on skill and other factors.. artillery not permitting, then you'd die.

PRSP is awesome by the way give it a go.

Thanks
jetset22a
Posts: 42
Joined: 2008-08-04 01:22

Re: An idea taken from PRSP but suggested for PRMP

Post by jetset22a »

no medic class? regenerative health? I don't think you're talking about PRSP because it has a medic class and it doesn't have regenerative health. And btw, I just got off PRSP a minute ago.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: An idea taken from PRSP but suggested for PRMP

Post by 503 »

PRSP has a medic class. Btw regenerative health is the worst idea for this game.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: An idea taken from PRSP but suggested for PRMP

Post by Psyko »

there is a medic class, and when the medic bot has its bag out, it heals any injured friendlies in close proximity to it. it doesnt have to be up close.
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: An idea taken from PRSP but suggested for PRMP

Post by strima »

The only time the bots will not heal is when enemies are close. Screw regenerative health, takes all the fun out of it.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: An idea taken from PRSP but suggested for PRMP

Post by nick20404 »

So will we be regaining health while we are bleeding to death? LOL.

Actually this made me think, I doubt this is even possible but it would be nice if you could regain health until you are actually shot or hit with an explosion, causing bleeding to happen after that point health regen is disabled, you ask why? all those times when you fall off a 5 foot hill and start your journey into bleeding to death could be solved, or jump out of a car moving 2 mph you won't have to rush across the map to get healed.

Idk if that is possible with the engine restrictions but it would be nice.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: An idea taken from PRSP but suggested for PRMP

Post by Rudd »

[R-COM]strima wrote:The only time the bots will not heal is when enemies are close. Screw regenerative health, takes all the fun out of it.
even then spamming "i need a medic" tends to get them to heal u in combat
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Azdroh
Posts: 6
Joined: 2007-04-17 06:47

Re: An idea taken from PRSP but suggested for PRMP

Post by Azdroh »

nick20404 wrote:So will we be regaining health while we are bleeding to death? LOL.

Actually this made me think, I doubt this is even possible but it would be nice if you could regain health until you are actually shot or hit with an explosion, causing bleeding to happen after that point health regen is disabled, you ask why? all those times when you fall off a 5 foot hill and start your journey into bleeding to death could be solved, or jump out of a car moving 2 mph you won't have to rush across the map to get healed.

Idk if that is possible with the engine restrictions but it would be nice.
This is what I'm talking about! i hate taking never ending bleed damage for a 'strained' leg.
It would still provide the sting of exiting a car or fall too far, but still keep the immediate damage and let it regenerate over a short time.
Still getting hurt makes it still a bad idea to do either of those, but it doesn't slow gameplay as much from what nick said.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: An idea taken from PRSP but suggested for PRMP

Post by Rudd »

Oh! I get it, u want regeneration for when ur health is like +80%, but still ahve the bleed effect for lower percentages?

that actually isn't a terribly bad suggestion, like u fall down a hill, u hurt ur ankle, u get red in ur face to simulate ur combat effectiveness suddenly changing, rest the ankle for a minute...hey ur ok and you get oscar mike! :D
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: An idea taken from PRSP but suggested for PRMP

Post by nick20404 »

Ya I agree, besides even though you do get shot you probably aren't gonna bleed to death. I always felt the bleeding system was way over exaggerated.
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: An idea taken from PRSP but suggested for PRMP

Post by gclark03 »

If you want regenerative health, go play Halo.

This is reality.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: An idea taken from PRSP but suggested for PRMP

Post by Tirak »

Defibrillators Unrealistic/Medic/Remove
Resuggestion,

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