Helmet/weapon when dying

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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Helmet/weapon when dying

Post by Leopardi »

In early Battlefield 2 videos you can see there are helmets/weapons flying out of the characters hands (The ragdoll also looks very realistic in those videos, you should take a look at them too) and I think that would be a cool addition to PR.

It's been possible in alpha/beta, so if it's still possible then why not add this feature?

e: video
Last edited by Leopardi on 2009-03-19 19:48, edited 2 times in total.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Helmet/weapon when dying

Post by Gore »

Do you have links to those videos?
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Helmet/weapon when dying

Post by Gore »

Oh I remember that :)
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Helmet/weapon when dying

Post by gazzthompson »

thats pre-release of bf2 and dosnt even look like ingame
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Helmet/weapon when dying

Post by Harrod200 »

Leopardi wrote:It's been possible in alpha/beta, so if it's still possible then why not add this feature?
Depends if it's been patched out or disabled in hardcode for whatever reason.
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Helmet/weapon when dying

Post by Cheditor »

Lols can't commend the intelligence of the video PKM pinning group down so person runs to the pinned down group >_> crazy.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Helmet/weapon when dying

Post by Spec »

iirc, you can even see the weapons drop in the BF2 intro. Just start it up.

I don't know why they took that out, but I doubt it's possible to get it back in.
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Helmet/weapon when dying

Post by Priby »

Like gazz said, i bet this was never ingame.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Helmet/weapon when dying

Post by Arnoldio »

EA is really stupid They should keep stuff from that trailer, it actually looks like gameplay.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Helmet/weapon when dying

Post by ReadMenace »

Code: Select all

ObjectTemplate.create Particle fallingWeapon
ObjectTemplate.preCacheObject 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.timeToLive CRD_NONE/10.0/0/0
ObjectTemplate.mass 10
ObjectTemplate.inertiaModifier 3/3/3
ObjectTemplate.otherCollisionLod 2
This is from the fallingWeapons.con file, located in the FallingKitsParts folder, which includes a USMC & MEC Helmet.

All I'm saying is :confused:

-REad
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Helmet/weapon when dying

Post by Mora »

Could we re-import it into pr?
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Helmet/weapon when dying

Post by ReadMenace »

Mora wrote:Could we re-import it into pr?
It is in the PR files.. It just doesn't happen for some reason.

-REad
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Helmet/weapon when dying

Post by master of the templars »

if you watch the intro video to vBF2 you can see the same weapon drop, all the effects (explosions trails etc) appear to be the same as currently ingame so it does appear to have been done ingame.
Make nukes, Not war
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Helmet/weapon when dying

Post by Qaiex »

Is it possible that the dropped helmet line is the one making it so the enemy picking up the kit gets the opposing faction's helmet?
Cause I always thought that was stupid and dangerous.

I want those bullet holes! :(
SFOD_F HaXXeD
Posts: 159
Joined: 2008-11-30 21:17

Re: Helmet/weapon when dying

Post by SFOD_F HaXXeD »

qaiex wrote:Is it possible that the dropped helmet line is the one making it so the enemy picking up the kit gets the opposing faction's helmet?
Cause I always thought that was stupid and dangerous.

I want those bullet holes! :(
If that's the case I want it GONE. There's absolutely no reason that an American would switch weapons with an insurgent and in turn put on his towel thingy. WTF?
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Helmet/weapon when dying

Post by Chuc »

Here we go again.
For the last time, in case people missed it the first time -
Just to clarify, we had to make a lot of design considerations before going ahead with this change, and it seems like this is going to stay. That is.. until every single kit geometry for every faction is redone from scratch.
However in response to the OP's suggestion, SHOULD we have every single kit geometry done up from scratch, it would be possible to have any sort of model or equipment left behind rather than just bags.
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Helmet/weapon when dying

Post by ReadMenace »

[R-DEV]Chuc wrote:Here we go again.



However in response to the OP's suggestion, SHOULD we have every single kit geometry done up from scratch, it would be possible to have any sort of model or equipment left behind rather than just bags.
You say 'jump' Chuc, and I'll get back on that horse. :wink:

-REad
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Helmet/weapon when dying

Post by Chuc »

Yeah.. however there's quite a few things we need to sort out with regards to current player model and kit model workflows.. especially since we're trying to make things future-proof. Liase with Vaiski and maybe he has some jobs for you to tackle.

Look before you leap (onto the horse) I guess :)
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