Helmet/weapon when dying
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Helmet/weapon when dying
In early Battlefield 2 videos you can see there are helmets/weapons flying out of the characters hands (The ragdoll also looks very realistic in those videos, you should take a look at them too) and I think that would be a cool addition to PR.
It's been possible in alpha/beta, so if it's still possible then why not add this feature?
e: video
It's been possible in alpha/beta, so if it's still possible then why not add this feature?
e: video
Last edited by Leopardi on 2009-03-19 19:48, edited 2 times in total.
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Gore
- Retired PR Developer
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Re: Helmet/weapon when dying
Do you have links to those videos?
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jetset22a
- Posts: 42
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Gore
- Retired PR Developer
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Re: Helmet/weapon when dying
Oh I remember that 
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gazzthompson
- Posts: 8012
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Re: Helmet/weapon when dying
thats pre-release of bf2 and dosnt even look like ingame
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Re: Helmet/weapon when dying
Depends if it's been patched out or disabled in hardcode for whatever reason.Leopardi wrote:It's been possible in alpha/beta, so if it's still possible then why not add this feature?
404: Signature not found
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Cheditor
- Posts: 2331
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Re: Helmet/weapon when dying
Lols can't commend the intelligence of the video PKM pinning group down so person runs to the pinned down group >_> crazy.
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Spec
- Retired PR Developer
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- Joined: 2007-09-01 22:42
Re: Helmet/weapon when dying
iirc, you can even see the weapons drop in the BF2 intro. Just start it up.
I don't know why they took that out, but I doubt it's possible to get it back in.
I don't know why they took that out, but I doubt it's possible to get it back in.
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Priby
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Arnoldio
- Posts: 4210
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Re: Helmet/weapon when dying
EA is really stupid They should keep stuff from that trailer, it actually looks like gameplay.

Orgies beat masturbation hands down. - Staker
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: Helmet/weapon when dying
Code: Select all
ObjectTemplate.create Particle fallingWeapon
ObjectTemplate.preCacheObject 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.timeToLive CRD_NONE/10.0/0/0
ObjectTemplate.mass 10
ObjectTemplate.inertiaModifier 3/3/3
ObjectTemplate.otherCollisionLod 2
All I'm saying is
-REad
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Mora
- Posts: 2933
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Re: Helmet/weapon when dying
Could we re-import it into pr?
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ReadMenace
- Posts: 2567
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Re: Helmet/weapon when dying
It is in the PR files.. It just doesn't happen for some reason.Mora wrote:Could we re-import it into pr?
-REad
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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: Helmet/weapon when dying
if you watch the intro video to vBF2 you can see the same weapon drop, all the effects (explosions trails etc) appear to be the same as currently ingame so it does appear to have been done ingame.
Make nukes, Not war
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Helmet/weapon when dying
Is it possible that the dropped helmet line is the one making it so the enemy picking up the kit gets the opposing faction's helmet?
Cause I always thought that was stupid and dangerous.
I want those bullet holes!
Cause I always thought that was stupid and dangerous.
I want those bullet holes!
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SFOD_F HaXXeD
- Posts: 159
- Joined: 2008-11-30 21:17
Re: Helmet/weapon when dying
If that's the case I want it GONE. There's absolutely no reason that an American would switch weapons with an insurgent and in turn put on his towel thingy. WTF?qaiex wrote:Is it possible that the dropped helmet line is the one making it so the enemy picking up the kit gets the opposing faction's helmet?
Cause I always thought that was stupid and dangerous.
I want those bullet holes!![]()
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Chuc
- Retired PR Developer
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- Joined: 2007-02-11 03:14
Re: Helmet/weapon when dying
Here we go again.
However in response to the OP's suggestion, SHOULD we have every single kit geometry done up from scratch, it would be possible to have any sort of model or equipment left behind rather than just bags.For the last time, in case people missed it the first time -
Just to clarify, we had to make a lot of design considerations before going ahead with this change, and it seems like this is going to stay. That is.. until every single kit geometry for every faction is redone from scratch.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: Helmet/weapon when dying
You say 'jump' Chuc, and I'll get back on that horse.[R-DEV]Chuc wrote:Here we go again.
However in response to the OP's suggestion, SHOULD we have every single kit geometry done up from scratch, it would be possible to have any sort of model or equipment left behind rather than just bags.
-REad
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Chuc
- Retired PR Developer
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- Joined: 2007-02-11 03:14
Re: Helmet/weapon when dying
Yeah.. however there's quite a few things we need to sort out with regards to current player model and kit model workflows.. especially since we're trying to make things future-proof. Liase with Vaiski and maybe he has some jobs for you to tackle.
Look before you leap (onto the horse) I guess
Look before you leap (onto the horse) I guess



