[Map] Sangin - Update

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Rhino
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Re: [Map] Sangin - Update

Post by Rhino »

Oskarious wrote:The clouds! Where are the clouds!?
High-pressure area - Wikipedia, the free encyclopedia
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Anderson29
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Re: [Map] Sangin - Update

Post by Anderson29 »

looks really good
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xatu miller
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Re: [Map] Sangin - Update

Post by xatu miller »

I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.

What will be the view distance for this map?


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ReconAus
Posts: 199
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Re: [Map] Sangin - Update

Post by ReconAus »

P.S.Txatu miller wrote:I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.

What will be the view distance for this map?
I highly doubt that, air support is vital in Afghanistan, especially Helmand for all coalition forces

Recon
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Tonnie15 10 - ReconAus 3
JDMT
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Re: [Map] Sangin - Update

Post by JDMT »

CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Blade.3510
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Re: [Map] Sangin - Update

Post by Blade.3510 »

JDMT wrote:CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
im excited tooooo!!!!!!!!
thecoolj85
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Re: [Map] Sangin - Update

Post by thecoolj85 »

i like the view distance and the atmosphire the plains look awsome
Decafe
Posts: 14
Joined: 2006-07-31 08:22

Re: [Map] Sangin - Update

Post by Decafe »

I dont generally post to say 'OMFG great job' but in this case I'll make an exception, OMG great job,...you guys are F'ING artist's of the highest order!!!! now I know why I've kept playing since '06
NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [Map] Sangin - Update

Post by NemeanHavoc »

PR now needs a HAGGLUNDS Viking to cross that big open terains :D
Awsome work lads!

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Dr Rank
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Re: [Map] Sangin - Update

Post by Dr Rank »

Here's another WIP screenshot showing off Rhino's new Hesco Sangar:

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For more infomation/references on this please check out Rhino's latest Developer Blog, linked above.
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Rudd
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Re: [Map] Sangin - Update

Post by Rudd »

if only the GPMP was mounted in it :D

great work
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Rudd
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Re: [Map] Sangin - Update

Post by Rudd »

Dr2B Rudd wrote:if only the GPMP was mounted in it :D

great work
damned edit- or maybe this :D Ministry of Defence | Defence News | Equipment and Logistics | Security, surveillance and 'Super Sangars'
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Dr Rank
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Re: [Map] Sangin - Update

Post by Dr Rank »

hehe, yeah, seen that super sanger, looks great :) GMPG would indeed be awesome. I'm setting this map in 2006 though, which will be reflected in one of the gameplay layers... ;)
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Psyko
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Re: [Map] Sangin - Update

Post by Psyko »

nice work man. looks real good. just like fallujah west, there is a natural feel to this map that just feels right.
ReconAus
Posts: 199
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Re: [Map] Sangin - Update

Post by ReconAus »

Top work Rank and Rhino

The fields are looking very good ;)

Will this be the final view distance ?

Recon
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Dr Rank
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Re: [Map] Sangin - Update

Post by Dr Rank »

ReconAus wrote:Top work Rank and Rhino

The fields are looking very good ;)

Will this be the final view distance ?

Recon
Cheers. Hoping for around 800m - 1km, have to see how performance goes in the final stages of testing. atm its set at around 1km, with the fog bringing it down to just under. I hope I can keep the vd where it is because I've planned all the horizons with the current vd in mind! No performance issues noted so far...
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ReconAus
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Re: [Map] Sangin - Update

Post by ReconAus »

Sounds good, should make for some great firefights.

What about the height limit ?

Recon
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Dr Rank
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Re: [Map] Sangin - Update

Post by Dr Rank »

ReconAus wrote:What about the height limit ?
max height we can have i.e. kashan height
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ReconAus
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Re: [Map] Sangin - Update

Post by ReconAus »

Im loving this map more and more now

Please get it done for 0.9 !!!!!! ;)

Recon
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Tonnie15 10 - ReconAus 3
Wilkinson
Posts: 1916
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Re: [Map] Sangin - Update

Post by Wilkinson »

scot. Just log out and look at the blog. Its what I do. Anyway nice Hesco Sangar. It was perfect for this map
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