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[Map] Sangin - Update
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
Re: [Map] Sangin - Update
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
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xatu miller
- Posts: 431
- Joined: 2008-05-01 12:38
Re: [Map] Sangin - Update
I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.
What will be the view distance for this map?
What will be the view distance for this map?
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: [Map] Sangin - Update
I highly doubt that, air support is vital in Afghanistan, especially Helmand for all coalition forcesP.S.Txatu miller wrote:I am hoping that CAS won't be taken out of this map because of some balancing. Other then that i say pretty cool looking map.
What will be the view distance for this map?
Recon

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
Re: [Map] Sangin - Update
CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Blade.3510
- Posts: 152
- Joined: 2009-03-07 15:22
Re: [Map] Sangin - Update
im excited tooooo!!!!!!!!JDMT wrote:CHINOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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thecoolj85
- Posts: 289
- Joined: 2009-01-26 03:41
Re: [Map] Sangin - Update
i like the view distance and the atmosphire the plains look awsome
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Decafe
- Posts: 14
- Joined: 2006-07-31 08:22
Re: [Map] Sangin - Update
I dont generally post to say 'OMFG great job' but in this case I'll make an exception, OMG great job,...you guys are F'ING artist's of the highest order!!!! now I know why I've kept playing since '06
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NemeanHavoc
- Posts: 128
- Joined: 2008-01-16 19:54
Re: [Map] Sangin - Update
PR now needs a HAGGLUNDS Viking to cross that big open terains 
Awsome work lads!
http://www.armyrecognition.com/europe/A ... on_001.jpg
Awsome work lads!
http://www.armyrecognition.com/europe/A ... on_001.jpg
DAF supporter/Skinner
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
Here's another WIP screenshot showing off Rhino's new Hesco Sangar:


For more infomation/references on this please check out Rhino's latest Developer Blog, linked above.


For more infomation/references on this please check out Rhino's latest Developer Blog, linked above.
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Sangin - Update
damned edit- or maybe thisDr2B Rudd wrote:if only the GPMP was mounted in it
great work
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
hehe, yeah, seen that super sanger, looks great
GMPG would indeed be awesome. I'm setting this map in 2006 though, which will be reflected in one of the gameplay layers... 
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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: [Map] Sangin - Update
nice work man. looks real good. just like fallujah west, there is a natural feel to this map that just feels right.
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: [Map] Sangin - Update
Top work Rank and Rhino
The fields are looking very good
Will this be the final view distance ?
Recon
The fields are looking very good
Will this be the final view distance ?
Recon

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
Cheers. Hoping for around 800m - 1km, have to see how performance goes in the final stages of testing. atm its set at around 1km, with the fog bringing it down to just under. I hope I can keep the vd where it is because I've planned all the horizons with the current vd in mind! No performance issues noted so far...ReconAus wrote:Top work Rank and Rhino
The fields are looking very good
Will this be the final view distance ?
Recon
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: [Map] Sangin - Update
Sounds good, should make for some great firefights.
What about the height limit ?
Recon
What about the height limit ?
Recon

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
max height we can have i.e. kashan heightReconAus wrote:What about the height limit ?
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ReconAus
- Posts: 199
- Joined: 2007-07-08 13:44
Re: [Map] Sangin - Update
Im loving this map more and more now
Please get it done for 0.9 !!!!!!
Recon
Please get it done for 0.9 !!!!!!
Recon

A man can change the world with a single bullet in the right place
Tonnie15 10 - ReconAus 3
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Map] Sangin - Update
scot. Just log out and look at the blog. Its what I do. Anyway nice Hesco Sangar. It was perfect for this map







