PR release as "raw" mod

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Riffraffselbow
Posts: 19
Joined: 2009-02-09 23:15

PR release as "raw" mod

Post by Riffraffselbow »

This request seems as though it should be fairly simple; I'd like the option to download PR as a *just* a folder that is copy-pasted into the BF2 directory. Before you ask, I do have a reason: I'd like to see if I could get PR working with Jonesoft Generic Mod Enabler (JoneSoft Products - Generic Mod Enabler), a cool program that allows mods to be temporary when the actual game isn't as modular as it could be.

This seems like it would be easy enough to do, but feel free to tell me why I'm wrong.
DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: PR release as "raw" mod

Post by DXfan01 »

Im so Confused
airkn0cker
Posts: 21
Joined: 2008-12-04 21:35

Re: PR release as "raw" mod

Post by airkn0cker »

WHO?????
Sappers do it UBIQUE
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: PR release as "raw" mod

Post by charliegrs »

???????????????????
known in-game as BOOMSNAPP
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GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: PR release as "raw" mod

Post by GreedoNeverShot »

There is one folder. Its under the mod folder and its named "pr". Once both things are installed just copy that folder. The auto installer installs it all to one folder anyway. It contains all of the contents of the mod. I have no idea what you were talking about, so this answer might not be helpful.
"If you outlaw guns, only Outlaws will have guns."
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: PR release as "raw" mod

Post by Cyrax-Sektor »

You should be able to just have the 'pr' mod folder under bf2's mod folder. I don't see much of a problem there, except maybe a shortcut for PR.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR release as "raw" mod

Post by cyberzomby »

Riffraffselbow wrote:This request seems as though it should be fairly simple; I'd like the option to download PR as a *just* a folder that is copy-pasted into the BF2 directory. Before you ask, I do have a reason: I'd like to see if I could get PR working with Jonesoft Generic Mod Enabler (JoneSoft Products - Generic Mod Enabler), a cool program that allows mods to be temporary when the actual game isn't as modular as it could be.

This seems like it would be easy enough to do, but feel free to tell me why I'm wrong.
Im confused as to why would you want to turn it on or of? BF2 does not take any notice of PR being there. You either launch PR or BF2. You dont mod bf2 itself. You only mess up the control scheme if im correct.
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: PR release as "raw" mod

Post by DonDOOM »

Oh gawd, I'm so confused *runs around in circles*
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: PR release as "raw" mod

Post by Dunehunter »

Yes yes, we know that you are confused. Now stop going on about it or I'll hand out infractions.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: PR release as "raw" mod

Post by Mora »

He wants the mod enabler just like GTA IV has. You can just choose witch mod you want to activate and have more then 1 mod enabled at the same time.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR release as "raw" mod

Post by cyberzomby »

I know, but why? BF2 is not a game where you activate a mod. You can play both nilla and the mod side by side.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: PR release as "raw" mod

Post by Smegburt_funkledink »

As long as you use a different log in with a different account and quit out of certain mods correctly, eg FH2, BF2 mods don't affect vBF2.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: PR release as "raw" mod

Post by supahpingi »

wait,he wants to have multiple mods running at the same time like in for example operation flashpoint or oblivion(addon style)

If so,that wont work....
Astromici
Posts: 130
Joined: 2008-11-21 03:53

Re: PR release as "raw" mod

Post by Astromici »

A mod enablle/disableler isn't needed. BF2 mods can either be launched from specially made shortcuts, or they can be activated in game.

For the confused: He wants to see if he can use a program to swap mods in and out to use, which isn't needed, because you can already choose what mod you want either ingame, or with a shortcut.
Riffraffselbow
Posts: 19
Joined: 2009-02-09 23:15

Re: PR release as "raw" mod

Post by Riffraffselbow »

I simply wanted to be able to install multiple mods into 1 install; I've never been able to get that to work with PR. I was never able to launch vanilla BF2 with PR installed, either. I guess I was wrong, ignore this thread.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: PR release as "raw" mod

Post by master of the templars »

Sgt.Smeg wrote:As long as you use a different log in with a different account and quit out of certain mods correctly, eg FH2, BF2 mods don't affect vBF2.
why do you suggest this, i play PR and vBF2 on the same account?
Make nukes, Not war
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: PR release as "raw" mod

Post by OkitaMakoto »

Astromici wrote:A mod enablle/disableler isn't needed. BF2 mods can either be launched from specially made shortcuts, or they can be activated in game.

For the confused: He wants to see if he can use a program to swap mods in and out to use, which isn't needed, because you can already choose what mod you want either ingame, or with a shortcut.
lol, guys guys guys, he isnt worried about being able to switch between them from time to time, he wants multiple mods running AT THE SAME TIME. Not just all installed alongside one another in the separate folders, but literally playing PR, BF2, POE2, etc ALL AT ONCE.

But I highly doubt itd work as kits and vehicles are decided by the maps files itself, so no matter what mod combo you had youd have whatever kits and vehicles the map declared. You might get another mods explosion MAYBE, but like I said, as far as I know, the way that the map declares kits, teams, vehicles, and a lot of other things will probably make this not work...
I simply wanted to be able to install multiple mods into 1 install; I've never been able to get that to work with PR. I was never able to launch vanilla BF2 with PR installed, either. I guess I was wrong, ignore this thread.
Err...nevermind I guess I have no idea either... You should definitely be able to play BF2 with PR installed. You just cant run more than one Mod at the same time as you can in flashpoint or oblivion or ArmA...

And templars, playing on different accounts keeps the control configurations and a few other things from getting messed up, like auto reload and such which I believe will keep getting disabled on you BF2 controls even when playing BF2, because PR has autoreload turned off. Little things like that...
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: PR release as "raw" mod

Post by Tannhauser »

Sorry for being completely out topic ..

BUT HOLY, Okita you're back!

EDIT : You're like, a l33t buddhist ninja monk! And for real apparently xD
Last edited by Tannhauser on 2009-03-21 06:09, edited 1 time in total.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: PR release as "raw" mod

Post by Psyko »

you want A SEPERATE server to host the combined core and levels AGAIN, for the specific reason that you are too lasy to switch between programs? there is no real reason why you should have multipal BF2 mods running in the first place. Do you even have enough memory to justify this?

in any case, why did you need it as a seperate download and not just install the core and levels like usual and use the folder that it sets up?


Okita is never really gone, he is a ninja after all
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