You completly misquoted me i meant the USA night uniforms glow too much at night. I wasn't talking about thermal effects at all.Quote:
Originally Posted by trogdor1289
yeah on a couple of maps espically if your're a sniper with the whole ghille siut thing going on. You glow like you've taken a brisk jog through Chernobly.
But most modern sniper suits are made with that in mind. They keep the heat in, so you don't show up on thermal.
As for the idea, it would be awesome, but a pain in the *** to code, if possible at all.
Enhanced Thermal Scope
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trogdor1289
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Malik
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ghosty
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all I have to say about this thread.... ahahahahahahahahahahahahahahahahahaahhahahahahah
look up shaders... and statics dont give off heat... If you want thermal vision remember you can apply it to alpha channels.. like people, vehicles and weapons... so thermal could work... its all there just need to build the code.
look up shaders... and statics dont give off heat... If you want thermal vision remember you can apply it to alpha channels.. like people, vehicles and weapons... so thermal could work... its all there just need to build the code.
[COLOR="Red"]PR is Fun!
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Lucractius
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Malik
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Some statics require heat. To make it truly realistic (and people WILL expect that from this mod, you know as well as me people will complain if it's a half assed job) heat will need to affect other objects. A burning vehicle will spread heat around nearby. A guy sitting near a fire will heat up. Guns will need to get brighter as they overheat. Water will need to cool people down, but burning vehicles will warm up the water. Explosions will have a heating effect.
It sounds like a lot of work for something that's going to potentially ruin the game by making it just too easy.
It sounds like a lot of work for something that's going to potentially ruin the game by making it just too easy.




