Helicopters
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Alecowns
- Posts: 12
- Joined: 2007-12-11 21:12
Helicopters
This has probably been discussed, or maybe it isn't possible but...It would be nice if the apache and cobra had a higher view distance. We shouldn't have to be 250 yards from an insurgent to kill him.
Be not thou far from me oh lord...
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Helicopters
View distance is a map thing not a player or vehicle thing. Some maps have shorter view distances and I assume you are talking about karbala.
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Helicopters
Nick is right, vd is up to the mapper not part of the vehicle.

You miss 100% of the shots you don't take.- Wayne Gretzky
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mp5punk
- Posts: 1219
- Joined: 2008-07-03 22:18
Re: Helicopters
i would love to see a view distance change in real life apaches are a mile and a half away from their target when they engage..
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Sparatan117
- Posts: 113
- Joined: 2009-03-12 07:51
Re: Helicopters
try 3 clicks....mp5punk wrote:i would love to see a view distance change in real life apaches are a mile and a half away from their target when they engage..

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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Helicopters
Look up a few posts.mp5punk wrote:i would love to see a view distance change in real life apaches are a mile and a half away from their target when they engage..

You miss 100% of the shots you don't take.- Wayne Gretzky
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Sparatan117
- Posts: 113
- Joined: 2009-03-12 07:51
Re: Helicopters
Thats why I think the TADS and PNVS should be able to zoom in and out like the sniper scope.

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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: Helicopters
Guys, the viewdistance is something set when making the map, it has nothing to do with the zoom ingame.
You can't change the viewdistance with zoom, once it's set by the mapper, it can only be changed again by the mapper, not ingame, not with some special code.
I know, it sucks, but it's not possible.
Also, even if we'd go as far as giving insanely high (& realistic) viewdistances, you'll have to have a very good comp, for the more you see, the more you load, and the more it lags. That's one of the reasons why viewdistances are generally small in comparison to RL, sadly. At least, it's not the vBF2 foggy environment lol
You can't change the viewdistance with zoom, once it's set by the mapper, it can only be changed again by the mapper, not ingame, not with some special code.
I know, it sucks, but it's not possible.
Also, even if we'd go as far as giving insanely high (& realistic) viewdistances, you'll have to have a very good comp, for the more you see, the more you load, and the more it lags. That's one of the reasons why viewdistances are generally small in comparison to RL, sadly. At least, it's not the vBF2 foggy environment lol
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Sparatan117
- Posts: 113
- Joined: 2009-03-12 07:51
Re: Helicopters
When you say good computer, you mean something that could max out crysis? or something that could run F.E.A.R. 2 on high
cuz i can max out crysis heh
cuz i can max out crysis heh

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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Helicopters
Lol I can run fear 2 on ultra settings with AA yet I have to run PR on medium/low settings......
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Sparatan117
- Posts: 113
- Joined: 2009-03-12 07:51
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Bob_Marley
- Retired PR Developer
- Posts: 7745
- Joined: 2006-05-22 21:39
Re: Helicopters
Hardcoded.
Locked.
Locked.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!

