How to Mod PR Co-op Game Mode (Unsupported)
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666planer
- Posts: 218
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Re: How to begin Modding your PR_SP
And it worked!!! YEAH!!! KNOW I CAN MAKE EVERY GUN A SUPER POWERFUL!!! UNLIMITED AMMO NO RECOIL 1337 RATE OF FIRE!!! Thanks for the tutorial and everrything raw!
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666planer
- Posts: 218
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Re: How to begin Modding your PR_SP
In the weapons file... notepad ++? It just works thats all I care...
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666planer
- Posts: 218
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Re: How to begin Modding your PR_SP
Heee hehehee I made the m95 a fully automatic no recoil 100 hundred round clip powerful monster!!!
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666planer
- Posts: 218
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Re: How to begin Modding your PR_SP
And the good thing is that it worked....
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
666planer wrote:Heee hehehee I made the m95 a fully automatic no recoil 100 hundred round clip powerful monster!!!
here is a challenge try to make it shoot 30 or 20mm HEAP rounds.
I got a tutorial that shows how to change projectile templates.
see if you can do it.

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Darkcloak2
- Posts: 533
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Re: How to begin Modding your PR_SP
just a quick question:
i modded the gl to have the mini_nuke effect but sometimes, the game ctd's after I launch. is that just random or is it because of a error?
i modded the gl to have the mini_nuke effect but sometimes, the game ctd's after I launch. is that just random or is it because of a error?
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666planer
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Re: How to begin Modding your PR_SP
that is a hard challenge...
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666planer
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Re: How to begin Modding your PR_SP
When I change the mag size to something like 1000 it dosn't work, it just dosn't apply can someone help?
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666planer
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Re: How to begin Modding your PR_SP
Will changing the reload time of a gun result in a crash ingame?
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666planer
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Re: How to begin Modding your PR_SP
I hope I am not giving to many questions at once...
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
if you start lobbing to many explosion effects in a small period of time you can cause the game to crash
the mag thing can not have a 1000 round mag iirc. change the mag size value to "-1"
and i really dont suggest messing with the reload time. there really is no need to if you change the mag size to the value that i just showed you.
the mag thing can not have a 1000 round mag iirc. change the mag size value to "-1"
and i really dont suggest messing with the reload time. there really is no need to if you change the mag size to the value that i just showed you.
Last edited by RAW HOMICIDAL on 2009-03-25 01:39, edited 1 time in total.

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RAW HOMICIDAL
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Re: How to begin Modding your PR_SP
i just threw up a nice vid of the modded saiga 12
and a new weapon i just found the "c7"
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/m7kSWoDmBio&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m7kSWoDmBio&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
and a new weapon i just found the "c7"
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/m7kSWoDmBio&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/m7kSWoDmBio&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

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666planer
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Re: How to begin Modding your PR_SP
Good for you... I am redoing every single guns accuracy and damage in BF2 to make it as similar to PR as possible...
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RAW HOMICIDAL
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Re: How to begin Modding your PR_SP
i did that with POE 2, i still play it every once in a while.
but it will probably get unistalled after the germans enter PR.
but it will probably get unistalled after the germans enter PR.

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666planer
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Re: How to begin Modding your PR_SP
haaahaaahhaa, I wonder if that will ever happen...
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RAW HOMICIDAL
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Re: How to begin Modding your PR_SP
they should be in on the next version. iirc

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666planer
- Posts: 218
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Re: How to begin Modding your PR_SP
Could I copy a certain part in the Anti tank weapon and then paste it to a certain part to the pkm and then get a subbazooka?
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
yes/no
you can change the projectile template to make the gun fire AT rounds
but you will not have the smoke trail or the right sound.
i will make a tutorial for something very similiar.
Maybe a barret m82 that will disable a vehicle in one shot. idk im really kinda of busy lately my other half lost her grandmother yesterday. and im really should be spending my time with her instead of the computer.
so we will see.
you can change the projectile template to make the gun fire AT rounds
but you will not have the smoke trail or the right sound.
i will make a tutorial for something very similiar.
Maybe a barret m82 that will disable a vehicle in one shot. idk im really kinda of busy lately my other half lost her grandmother yesterday. and im really should be spending my time with her instead of the computer.
so we will see.

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