Start another map after this one
[Map] Fox Trap (2km) [scrapped]
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=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [Map] Fox Trap [WIP]
WOW, the mini map looks so real.
Start another map after this one
With your skills, you can do more 3/4 maps before 0.9.
Start another map after this one
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Fox Trap [WIP]
easy sailor...we don't know how the maps play yet.=Romagnolo= wrote:WOW, the mini map looks so real.
Start another map after this oneWith your skills, you can do more 3/4 maps before 0.9.
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: [Map] Fox Trap [WIP]
Appears I am still allowed to post some updates in the public section.
Me: "Check this out! My new map!
Some dev:"Ok send link."
(hours later)
Some dev:"Add more detail, *****."
Me: "Yessir!"
(runs off detaling)



(the new placed statics are not lightmapped, taht is why they appear bright like this)
How this placed looked before:

Me: "Check this out! My new map!
Some dev:"Ok send link."
(hours later)
Some dev:"Add more detail, *****."
Me: "Yessir!"
(runs off detaling)



(the new placed statics are not lightmapped, taht is why they appear bright like this)
How this placed looked before:

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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: [Map] Fox Trap [WIP]
Thank Irontaxi for giving me ideas when my glowing star of inspiration started to fade....
(man that sounded gay)
(man that sounded gay)
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Map] Fox Trap [WIP]
Thank Irontaxi for giving me ideas when my glowing star of inspiration started to fade....
(man that sounded gay)
Mhm. lol
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waldo_ii
- Posts: 961
- Joined: 2008-04-30 22:58
Re: [Map] Fox Trap [WIP]
"Noober4123*: Guyse, watch out for teh bushes in ths map. Go thru them and u bleed an die."
This looks pretty sweet.
This looks pretty sweet.
|TGXV| Waldo_II


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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: [Map] Fox Trap [WIP]
very nice parker, adding these kind of details is what makes a good map a GREAT map! keep at it!
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Map] Fox Trap [WIP]
looks pure seks
that defensive position is soooo gonna be flanked though
that defensive position is soooo gonna be flanked though
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: [Map] Fox Trap [WIP]
Only if you want to jump over razorwire. the whole place is encircled by it. I still do not know if I should add tank traps to block out vehicles too (they can drive through razor). Infantry wanting to get through has either to use the roads or c4 one of the bunkers. Or use the hook.
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: [Map] Fox Trap [WIP]
aaah. ok. misinterpreted your screenshot[R-CON]Agent Parker wrote:Only if you want to jump over razorwire. the whole place is encircled by it. I still do not know if I should add tank traps to block out vehicles too (they can drive through razor). Infantry wanting to get through has either to use the roads or c4 one of the bunkers. Or use the hook.
even flankable this would be seks though
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: [Map] Fox Trap [WIP]
Or a sneaky vehicle driver could park really close to the bunkers and player could climb over it and jump over the barrier.
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: [Map] Fox Trap [WIP]

RED = Impassable to vehicles
YELLOW = Passable to vehicles but very uncomfortable to drive. High risk for truck to tip over.
BLUE = Chokepoints for vehicles.
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
Re: [Map] Fox Trap [WIP]
Great looking map
Holy ****!
Just looked at startdate of this thread.
03-08-2009, 10:24 PM
Holy ****!
Just looked at startdate of this thread.
03-08-2009, 10:24 PM
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: [Map] Fox Trap [WIP]
Wow the top view holy, thats awesome, nice half woodland open field combination 
[img][/img]Newly ordered sig !
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: [Map] Fox Trap [WIP]
This awesome map, is definitely getting into PR .9
Can't wait to see it done Parker!
Can't wait to see it done Parker!
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: [Map] Fox Trap [WIP]

Screenshot of Hill bunker. Scrapped the previous large concrete bunker. The whole place will be trenched. This is one of the elevated gun/mortar pits. the ehight difference between the lowest trench is 4m.











