[Map] Fox Trap (2km) [scrapped]

Maps created by PR community members.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Fox Trap [WIP]

Post by =Romagnolo= »

WOW, the mini map looks so real.

Start another map after this one :D With your skills, you can do more 3/4 maps before 0.9.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Fox Trap [WIP]

Post by HughJass »

=Romagnolo= wrote:WOW, the mini map looks so real.

Start another map after this one :D With your skills, you can do more 3/4 maps before 0.9.
easy sailor...we don't know how the maps play yet.
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

Appears I am still allowed to post some updates in the public section.

Me: "Check this out! My new map!
Some dev:"Ok send link."


(hours later)

Some dev:"Add more detail, *****."
Me: "Yessir!"

(runs off detaling)


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(the new placed statics are not lightmapped, taht is why they appear bright like this)

How this placed looked before:
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Fox Trap [WIP]

Post by Wilkinson »

Agent Parker for R-DEV! (If he wants) ....(I just saw the Minimap.)
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

Thank Irontaxi for giving me ideas when my glowing star of inspiration started to fade....

(man that sounded gay)
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Fox Trap [WIP]

Post by Wilkinson »

Thank Irontaxi for giving me ideas when my glowing star of inspiration started to fade....

(man that sounded gay)

Mhm. lol
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: [Map] Fox Trap [WIP]

Post by waldo_ii »

"Noober4123*: Guyse, watch out for teh bushes in ths map. Go thru them and u bleed an die."



This looks pretty sweet.
|TGXV| Waldo_II

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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Map] Fox Trap [WIP]

Post by fuzzhead »

very nice parker, adding these kind of details is what makes a good map a GREAT map! keep at it!
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Map] Fox Trap [WIP]

Post by crazy11 »

Wow very nice!
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You miss 100% of the shots you don't take.- Wayne Gretzky
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Map] Fox Trap [WIP]

Post by General_J0k3r »

looks pure seks

that defensive position is soooo gonna be flanked though ;)
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

Only if you want to jump over razorwire. the whole place is encircled by it. I still do not know if I should add tank traps to block out vehicles too (they can drive through razor). Infantry wanting to get through has either to use the roads or c4 one of the bunkers. Or use the hook.
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Map] Fox Trap [WIP]

Post by General_J0k3r »

[R-CON]Agent Parker wrote:Only if you want to jump over razorwire. the whole place is encircled by it. I still do not know if I should add tank traps to block out vehicles too (they can drive through razor). Infantry wanting to get through has either to use the roads or c4 one of the bunkers. Or use the hook.
aaah. ok. misinterpreted your screenshot :)

even flankable this would be seks though ;)
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

Or a sneaky vehicle driver could park really close to the bunkers and player could climb over it and jump over the barrier.
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

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RED = Impassable to vehicles
YELLOW = Passable to vehicles but very uncomfortable to drive. High risk for truck to tip over.
BLUE = Chokepoints for vehicles.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [Map] Fox Trap [WIP]

Post by Mj Pain »

Great looking map
Holy ****!
Just looked at startdate of this thread.
03-08-2009, 10:24 PM :shock:
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Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Map] Fox Trap [WIP]

Post by General Dragosh »

Wow the top view holy, thats awesome, nice half woodland open field combination :D
[img][/img]Newly ordered sig !


Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Fox Trap [WIP]

Post by Tannhauser »

This awesome map, is definitely getting into PR .9

Can't wait to see it done Parker! :D
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [Map] Fox Trap [WIP]

Post by Agent Parker »

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Screenshot of Hill bunker. Scrapped the previous large concrete bunker. The whole place will be trenched. This is one of the elevated gun/mortar pits. the ehight difference between the lowest trench is 4m.
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