Sprint: Jumping over 6" curb should not totally deplete your sprint
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REDFARM
- Posts: 1
- Joined: 2009-04-01 22:45
Sprint: Jumping over 6" curb should not totally deplete your sprint
In many maps there are curbs on streets. If you have to jump/hop on to the curb all of you sprint is gone. I would suggest having to jump only deplete 25% of one's sprint.
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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
Curbs should be low enough you can walk over them. I've never needed to leap over a curb... There ARE minimum height requirements in most modern armies after all...
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
He's referring to Fallujah, mainly. Yes, the curbs there are problematic, but it's because the statics used for the curbs don't have their collision meshes set so you can walk over them.
The reason that jumping depletes sprint, however, is to stop any potential bunny hoppers.
Welcome to the forums
The reason that jumping depletes sprint, however, is to stop any potential bunny hoppers.
Welcome to the forums



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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
If your talking about Fallujah its just a collision object error on the curbs and hopefully will be fixed in the future.

"apcs, like dogs can't look up" - Dr2B Rudd
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CyrusPI
- Posts: 216
- Joined: 2009-03-28 17:49
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
Fallujah's sidewalks require some nifty footwork. I just prone until I get on top of the big cement blocks. The devs are aware of that issue on the map, so I'm not too worried about it. 
Maybe a little less harsh sprint depletion from jumping might be nice, but if it stays as is, I won't mind.
Maybe a little less harsh sprint depletion from jumping might be nice, but if it stays as is, I won't mind.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
jumping should not effect sprint
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JuniperM40
- Posts: 257
- Joined: 2006-05-20 00:58
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
If you SPRINT and LOOK UP, you can usually make it over the curbs w/o jumping.
- JM40.
- JM40.

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Psyko
- Posts: 4466
- Joined: 2008-01-03 13:34
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
OR KORENGAL![R-DEV]CodeRedFox wrote:If your talking about Fallujah its just a collision object error on the curbs and hopefully will be fixed in the future.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Sprint: Jumping over 6" curb should not totally deplete your sprint
Hello, Your topic has been discussed several times before, in the top right hand corner of your screen there is a button which reads "Search" and at the top of the Suggestion Forum there is a topic labeled "Attention! Already Suggested Suggestions", before posting a suggestion in the future, please use these tools to avoid duplicate threads.
Thank you,
The PR Team
Thank you,
The PR Team

