Sprint: Jumping over 6" curb should not totally deplete your sprint

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REDFARM
Posts: 1
Joined: 2009-04-01 22:45

Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by REDFARM »

In many maps there are curbs on streets. If you have to jump/hop on to the curb all of you sprint is gone. I would suggest having to jump only deplete 25% of one's sprint.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by Ace42 »

Curbs should be low enough you can walk over them. I've never needed to leap over a curb... There ARE minimum height requirements in most modern armies after all...
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by McBumLuv »

He's referring to Fallujah, mainly. Yes, the curbs there are problematic, but it's because the statics used for the curbs don't have their collision meshes set so you can walk over them.

The reason that jumping depletes sprint, however, is to stop any potential bunny hoppers.

Welcome to the forums ;)
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by CodeRedFox »

If your talking about Fallujah its just a collision object error on the curbs and hopefully will be fixed in the future.
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CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by CyrusPI »

Fallujah's sidewalks require some nifty footwork. I just prone until I get on top of the big cement blocks. The devs are aware of that issue on the map, so I'm not too worried about it. :)

Maybe a little less harsh sprint depletion from jumping might be nice, but if it stays as is, I won't mind.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by Redamare »

jumping should not effect sprint
JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by JuniperM40 »

If you SPRINT and LOOK UP, you can usually make it over the curbs w/o jumping.

- JM40.
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by Psyko »

[R-DEV]CodeRedFox wrote:If your talking about Fallujah its just a collision object error on the curbs and hopefully will be fixed in the future.
OR KORENGAL! :D
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Sprint: Jumping over 6" curb should not totally deplete your sprint

Post by Tirak »

Hello, Your topic has been discussed several times before, in the top right hand corner of your screen there is a button which reads "Search" and at the top of the Suggestion Forum there is a topic labeled "Attention! Already Suggested Suggestions", before posting a suggestion in the future, please use these tools to avoid duplicate threads.

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