Different Kind of Medic System

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Darkcloak2
Posts: 533
Joined: 2009-01-20 20:45

Different Kind of Medic System

Post by Darkcloak2 »

Despite how much I love PR, I feel that the medic system is rather flawed. People go leet ninja ramboing since they know if they die, their squad medic can just rev and patch them up to full health again.
I think a system where the medic can only patch you up to a certain amount of your original health instead of 100% and stop bleeding. To heal fully, you must heal at the repair station in your main. For example, everytime a bullet hits a soldier, make the soldier's health at that moment the max health a medic can patch someone up to. The field dressings should stop bleeding and add a bit of health, instead of 25%, a large chunk of your total health. In addition, if the soldier is revived, the maximum health that they can be patched up to is their previous max health before the killing shot. Also, as a problem with people playing Operation Revive, you could say that if a soldier has 3 or more medic operations ( patching up, epipens), not counting field dressings, than that soldier can no longer be revied. Also, if the soldier is damaged but not bleeding, keep the red around the screen to hinder fighting capabilities.
This system incorporates more teamwork and stop leet rambos.

I'm sure everyone else would enjoy leet pwnzor ninjaing fast ropes. :mrgreen:
Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: Different Kind of Medic System

Post by Zeppelin35 »

Your first idea is a Resuggestion. Unfortunatly you can get the medic to heal you up to a certain point, but the problem is that you can never get your health above that point.

Not sure if the second is hardcoded or been suggested before.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Different Kind of Medic System

Post by McBumLuv »

IIRC they are exploring having it so that once you're revived, if you're shot again, you're dead.
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chenabean31
Posts: 1
Joined: 2008-12-13 00:26

Re: Different Kind of Medic System

Post by chenabean31 »

the problem I see with that is people get shot/wounded so many times throughout a game, especially on mainly infantry maps like Fellujah, if what your suggesting comes through, people are going to be constantly making there way back to the main base or repair station to heal themselves instead of going for the mission objective. It will disrupt game play so much, nothing will get accomplished.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Different Kind of Medic System

Post by Human_001 »

chenabean31 wrote:the problem I see with that is people get shot/wounded so many times throughout a game, especially on mainly infantry maps like Fellujah, if what your suggesting comes through, people are going to be constantly making there way back to the main base or repair station to heal themselves instead of going for the mission objective. It will disrupt game play so much, nothing will get accomplished.
Hey, thats the whole point. Shoot the enemy and push the frontline. It will be very real to see soldiers falling back to main base for medical assistance and mission is delayed. Maybe we make use of APC as transport more this way. Wounded, get back in armored vehicle and send back to the rear.

Also, Insurgents need some fixed place where they can get healed. Collaborator are no use. Like I read in many other forums and you guys say, "Players are hardcoded".
henriksive
Posts: 39
Joined: 2008-04-14 13:29

Re: Different Kind of Medic System

Post by henriksive »

It would disrupt gameplay, imagin a squad moving out, they get to the frontline, two gets hit once, they all have to fall back to main. what kind of game would that make?
Darkcloak2
Posts: 533
Joined: 2009-01-20 20:45

Re: Different Kind of Medic System

Post by Darkcloak2 »

henriksive wrote:It would disrupt gameplay, imagin a squad moving out, they get to the frontline, two gets hit once, they all have to fall back to main. what kind of game would that make?
That's where the combination of PR comes into play. PR combines realism and gameplay fun so I posted this idea for realism. Plus, if someone gets hit, the squad doesn't necessarily need to fall back, the hit soldier will just go on with reduced capabilities. I'm leaving it up to the devs to decide whether this change would benefit overall gameplay and reality or just hinder the experience of fun.

EDIT: In real life, if one soldier gets bruised up, the entire squad may not have to go back. The SL could ask the soldier to hook up with another squad going back and get patched up then regroup.
Rix
Posts: 26
Joined: 2009-02-18 04:34

Re: Different Kind of Medic System

Post by Rix »

I agree with henriksive, if we had maybe 20 more players on each team it would be OK. But for the amount we have now it would be kind kill gameplay despite it being realistic.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Different Kind of Medic System

Post by Cobhris »

darkcloak2 wrote:That's where the combination of PR comes into play. PR combines realism and gameplay fun so I posted this idea for realism. Plus, if someone gets hit, the squad doesn't necessarily need to fall back, the hit soldier will just go on with reduced capabilities. I'm leaving it up to the devs to decide whether this change would benefit overall gameplay and reality or just hinder the experience of fun.

EDIT: In real life, if one soldier gets bruised up, the entire squad may not have to go back. The SL could ask the soldier to hook up with another squad going back and get patched up then regroup.
I bet a lot of people would rather just commit suicide or die in a hail of bullets than survive not being able to hit anything. Because of the fact that PR is a game, being able to kill enemies ranks above staying alive in the average player's priorities. Really, I don't see people being Rambo right now (unless they get really lucky and get to shoot 4 guys in the back and survive), but I do see people getting shot a lot. What the medic does is keep the game from slowing to a crawl after every little firefight by allowing people to heal in the field. If you Rambo, you'll still end up with a face full of lead, and the medic will too if he tries to revive you.
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crazy11
Retired PR Developer
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Re: Different Kind of Medic System

Post by crazy11 »

I remember someone saying the medic is getting a revamp for the next patch.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Different Kind of Medic System

Post by McBumLuv »

crazyasian11 wrote:I remember someone saying the medic is getting a revamp for the next patch.
Aye, wasn't it Fuzzhead in his post in the Headshot thread, or was it Jaymz?
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crazy11
Retired PR Developer
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Re: Different Kind of Medic System

Post by crazy11 »

McLuv wrote:Aye, wasn't it Fuzzhead in his post in the Headshot thread, or was it Jaymz?
Fuzz
There is a few changes already announced for v0.9 to help reinforce the current medic system proper use:
- Limiting medics, 1 per squad.
- Limiting the frequency of revives. If you are shot within 60 seconds of being revived, you will be KILLED.
- Fixing the bleed out screen, so that it once again blocks your vision and limits your sprint (this is a huge factor and was broken due to newer video card drivers).
https://www.realitymod.com/forum/f10-pr ... post955143
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Different Kind of Medic System

Post by Rudd »

Those changes Fuzz said will be just fine :) (thought I hope there is a way for the medic to tell dead from alive apart from mumble or a wasted epi)

That first part of the OP is a resuggestion
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Different Kind of Medic System

Post by cyberzomby »

Yea I agree with Rudd. I was kinda scared when McLuv mentioned a possible 1 revive only set-up but if you put in 60 second timer than It will be aaaaaaaallll fine :)
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Different Kind of Medic System

Post by AquaticPenguin »

McLuv wrote:IIRC they are exploring having it so that once you're revived, if you're shot again, you're dead.
I hope it's successful ^_^ - it would definately solve the rotation that I seem to get into as a medic - guy goes down, I revive him, he stands up and goes down again, i revive him etc etc etc. It might also put more of a value on people's virtual lives :)
Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Different Kind of Medic System

Post by Threedroogs »

AquaticPenguin wrote:I hope it's successful ^_^ - it would definately solve the rotation that I seem to get into as a medic - guy goes down, I revive him, he stands up and goes down again, i revive him etc etc etc. It might also put more of a value on people's virtual lives :)
it'll also stop the medic from charging in immediately after someone is killed. good medics will have to wait until the area is actually SECURE before trying to revive (imagine that!).

i cannot wait for the .9 medic changes!
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Different Kind of Medic System

Post by McBumLuv »

cyberzomby wrote:Yea I agree with Rudd. I was kinda scared when McLuv mentioned a possible 1 revive only set-up but if you put in 60 second timer than It will be aaaaaaaallll fine :)
Yea, I knew there was somethign a bit more to it than what I mentioned, but I was too lazy to give it a check :p

No, medic changes sound fine to me, they'll pave the way to a better system in general, too.
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victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Different Kind of Medic System

Post by victor_phx »

Well, there has to be some realism added to the medic system. In my opinion, it is the most unrealistic part of the game by now.

Medics should not be able to heal themselves, and the healing process should be revised: it is quite easy for a medic to get shot mid-combat and heal himself in a matter of 20 seconds!

And perhaps healing someone who got shot twice with a .50 cal could take a bit longer, or at least be done - as already suggested - in some kind of a specific spot. This would add one more challenge in the gameplay, with wounded soldiers being transported instead of magically healed with a first aid kit and players moving more carefully, generally.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Different Kind of Medic System

Post by bloodthirsty_viking »

i personly only dirragree with the one medic thing...
it kinda limits teh squads ablitiys.... with 2 medics runnen in your squad you can break into 2 smaller groups of 3 and not be extreamy woried about getting hit becuase you have a good chance of being revived. if it is one medic and the sl tells 3 ppl to stay and cover and there cona flank, where would the single medic me?

but i do agree with limiting the medics... just 2 per squad instead of one=P
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socomseal45
Posts: 48
Joined: 2008-10-15 17:48

Re: Different Kind of Medic System

Post by socomseal45 »

The only problem I have with the upcoming system changes is the 1 medic per squad limit. It should be 2. I can't remember how many times having 2 medics have saved our squads. I remember once on Asad Khal when I was the only guy in the squad left and I was a medic, I revived the other medic and we got our squad back up and healed in time for the next enemy attack. So the limit should be 2 as I've seen many squads with 2...it's always nice to have that extra medic to save your life when the other goes down.
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