[Map] Iron Ridge [WIP]

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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [MAP] Iron Ridge [WIP]

Post by Priby »

Really nice.

So, this is supposed to be a ghosttown? And lead some of the sewers into the town or are they just at the filtration area?
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Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: [MAP] Iron Ridge [WIP]

Post by Durkie »

Looks nice
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [MAP] Iron Ridge [WIP]

Post by charliegrs »

yesss finally an urban map for the chechens! now we can recreate the battle of grozny!
known in-game as BOOMSNAPP
'
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [MAP] Iron Ridge [WIP]

Post by McBumLuv »

Very nice map. Reminds me a bit of OGT, but looks like very different tactics :D Whats the view distance on it? I hope big :D
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [MAP] Iron Ridge [WIP]

Post by gazzthompson »

cod 4 much ? :D

looks amazing dude, love the terrain and buildings
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [MAP] Iron Ridge [WIP]

Post by RedAlertSF »

It looks great!
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: [MAP] Iron Ridge [WIP]

Post by Farks »

Looks very nice!
LittleFoX
Posts: 45
Joined: 2008-10-25 12:05

Re: [MAP] Iron Ridge [WIP]

Post by LittleFoX »

Very, very, very nice. The village reminds me of Prypriat, the village next to the Chernobyl reactor.
Can't wait till the release!
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [MAP] Iron Ridge [WIP]

Post by M_Striker »

Looks awesome... Definitely gives the Russian setting. I hope there will be more Russian maps that support tanks on them though, unlike Kolzesk.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [MAP] Iron Ridge [WIP]

Post by hall0 »

Realy nice :D
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [MAP] Iron Ridge [WIP]

Post by xatu miller »

pretty cool


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Kirq
Posts: 70
Joined: 2007-07-28 12:44

Re: [MAP] Iron Ridge [WIP]

Post by Kirq »

Sweet !
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [MAP] Iron Ridge [WIP]

Post by SocketMan »

Chechen militia is not fighting Russia.They're made up of ex "rebels" and report to the
Chechen president (Kadirov) who is backed/placed by Moscow.Things can change
of course by the time the map is ready.I'd be very surprised if there was another major conflict considering the rebuilding effort/costs by the Russians.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [MAP] Iron Ridge [WIP]

Post by 503 »

humana humana humana humana humana humana
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [MAP] Iron Ridge [WIP]

Post by STORM-Mama »

To everyone saying that the little town is out of place; that's how they did it in the USSR.

If you built a big factory, powerplant, whatever it was standard to add a small town closeby where the workers could live with their families. Efficient, practical and, well, kinda boring. But that's communism for you. :wink:
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: [MAP] Iron Ridge [WIP]

Post by Kirra »

'[R-DEV wrote:~KILL~Pirate;984105']Iron Ridge



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...
That bridge seems a bit wrong... Shouldn't there be some columns or whatever below the bridge to support it?
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [MAP] Iron Ridge [WIP]

Post by bosco_ »

Reading the thread helps.
[R-DEV]~KILL~Pirate wrote: They will have supports on them, just havent put them on yet.... still a WIP:wink
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [MAP] Iron Ridge [WIP]

Post by rangedReCon »

Looks sweet, I think people are forgetting its still WIP.
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [MAP] Iron Ridge [WIP]

Post by DankE_SPB »

[R-CON]Outlawz wrote:Random apartment neighborhood in the middle of a forest is random.

Surely you will expand the town a bit?
small and far cities usually end like this, they have no countryside, not only "ghost towns"
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