110 players PR-server test !
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
110 players PR-server test !
"!! kompassi.com BiG Reality [PR]FIN" 110-player PR server will open for public test on Sunday 12.04.2009 at 16:00 EEST.
Join to the server on Sunday and you could be one of the players in first 110-player BF2/PR server in the world!
!! kompassi.com BiG Reality [PR]FIN
Server is Intel E6750 with 4GB memory. Linux CentOS 5.2 64bit.
Internet connection is 100/100Mbit directly to the ISP 1GB fiber switch.
IP: 85.23.203.31 Port: 16567
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[FIN] Soppa
Join to the server on Sunday and you could be one of the players in first 110-player BF2/PR server in the world!
!! kompassi.com BiG Reality [PR]FIN
Server is Intel E6750 with 4GB memory. Linux CentOS 5.2 64bit.
Internet connection is 100/100Mbit directly to the ISP 1GB fiber switch.
IP: 85.23.203.31 Port: 16567
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[FIN] Soppa
Last edited by Soppa on 2009-04-11 01:12, edited 1 time in total.
Reason: server info added
Reason: server info added
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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: 110 players PR-server test !
I'll try to get on Sunday but I just have one question. What did you do differently than everyone else that has tried 64+ servers? I'm just curious because everytime I've heard of someone trying this it has always failed and I want to know what you did to try and get around it.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: 110 players PR-server test !
There must be a reason for its having 110 slots instead of 128.
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Zeppelin35
- Posts: 191
- Joined: 2008-01-13 02:55
Re: 110 players PR-server test !
I'm guessing it's because of the squad limit. 9 x 6 = 54 players max on each side + 1 commander = 55.
55 + 55 = 110 players. That way no one will be left out of a squad.
55 + 55 = 110 players. That way no one will be left out of a squad.
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 110 players PR-server test !
What I can say to you.. I used very much time to get it up. I googled and checked forums for bf2 1.41 over 64 players and i couldnt find anyone who had done this earlier. So.. I really really wish that it works. and i think there is few others who wants it too?Zeppelin35 wrote:I'll try to get on Sunday but I just have one question. What did you do differently than everyone else that has tried 64+ servers? I'm just curious because everytime I've heard of someone trying this it has always failed and I want to know what you did to try and get around it.
Server was online for free use earlier but as i didnt get enough players to it, i had to make event of it :/
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[FIN] Soppa
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: 110 players PR-server test !
Seems like it's worth a try, from what you did in that other thread.
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Neo_Mapper
- Posts: 251
- Joined: 2008-04-08 16:51
Re: 110 players PR-server test !
If no one locks his squad and just with 5 or less peopleZeppelin35 wrote:I'm guessing it's because of the squad limit. 9 x 6 = 54 players max on each side + 1 commander = 55.
55 + 55 = 110 players. That way no one will be left out of a squad.
Sorry for my bad english ^_^'
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Priby
- Posts: 2379
- Joined: 2008-06-21 18:41
Re: 110 players PR-server test !
Today's attempt was flop.
Maximum was 19 players. So join on sunday, guys (event though i dont think it will work
)
9 squads á 6 members = 54 player
1 Commander = 1 player
55 players x 2 teams = 110 player
Edit: big NINJAD
Maximum was 19 players. So join on sunday, guys (event though i dont think it will work
128 would be too much anyway.gclark03 wrote:There must be a reason for its having 110 slots instead of 128.
9 squads á 6 members = 54 player
1 Commander = 1 player
55 players x 2 teams = 110 player
Edit: big NINJAD
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 110 players PR-server test !
thats correctZeppelin35 wrote:I'm guessing it's because of the squad limit. 9 x 6 = 54 players max on each side + 1 commander = 55.
55 + 55 = 110 players. That way no one will be left out of a squad.
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: 110 players PR-server test !
I recommend that you put popular maps in the rotation, and that way people will join just to play, and not even really know about the test. I would try :
Kozelsk
Fallujah
Qwai
Asad Khal
as those 4 seem to consistently fill servers, and keep most people happy.
Good luck!
Kozelsk
Fallujah
Qwai
Asad Khal
as those 4 seem to consistently fill servers, and keep most people happy.
Good luck!
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: 110 players PR-server test !
il be there, to watch to server implode lol
known in-game as BOOMSNAPP
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Clypp
- Posts: 2148
- Joined: 2006-07-17 18:36
Re: 110 players PR-server test !
Wasn't the final answer from previous tests that the client program had the limit too and could only be changed through hex-editting the exe? What technique are you attempting Soppa?
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: 110 players PR-server test !
Last time this was tried, the sever crashed when a 65th player joined. Hopefully you fixed that issue?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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jaspercat444
- Posts: 599
- Joined: 2007-12-19 06:11
Re: 110 players PR-server test !
I don't even know what that means and it sounds dangerous[R-CON]Clypp wrote:the client program had the limit too and could only be changed through hex-editting the exe?
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Soppa
- Posts: 360
- Joined: 2009-02-23 14:24
Re: 110 players PR-server test !
well i could be wrong but i think its only server side limit. we will see[R-CON]Clypp wrote:Wasn't the final answer from previous tests that the client program had the limit too and could only be changed through hex-editting the exe? What technique are you attempting Soppa?
ill check it with disassembler if there is anything related on that on client side.
ok i checked fast client side and there was only limit related to use client side as server (not dedicated)..
so i hope there will be not any of such
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[FIN] Soppa
Last edited by Soppa on 2009-04-11 01:35, edited 1 time in total.
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Gleetk
- Posts: 1
- Joined: 2009-04-11 02:27
Re: 110 players PR-server test !
Werid, because I thought that even game server would have run under a base 64 rule. 16, 32, 64, 128, and so on... oddZeppelin35 wrote:I'm guessing it's because of the squad limit. 9 x 6 = 54 players max on each side + 1 commander = 55.
55 + 55 = 110 players. That way no one will be left out of a squad.
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USMC_Cook
- Posts: 89
- Joined: 2008-01-04 20:43
Re: 110 players PR-server test !
You should put the server up tonight. I'm guessing you'll get at least 65 eventually.


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