It makes a Afghan compound the Alamo and its surrounded by Taliban spawns that you can take out permanently, the compound itself is cappable.
Taliban wins when the Compound is capped and the ticket bleed uses all the Dutch tickets
The Dutch win when they keep the compound and remove all taliban spawns.[/quote]
Its somewhat like this except the taliban spawn points wouldn't be removable.
[quote="SkaterCrush""]the one thing I could see is nade spamming, with everyone entrenched in their positions..its what they were made for.[/quote]
This would be a very accurate replication of real life as one of the aspects of the round would be the defending team dealing with limited ammo.CanuckCommander wrote:
Def Team
-Limited ammo crates and spawn on a timer (every 20mins?) to make sure they conserve ammo
SkaterCrush wrote:Also, you could only do this with US/British vs. Taliban/insurgent, because if it was British vs. China, China would just rape with helis and vehicle strafing runs, and with the spawn time the maps would be over in minutes.
Or basically a simulation of the hell that ensues over time as one is stuck in a single position against a much larger force...CanuckCommander wrote: Att Team
- Progressively gaining more and more powerful assets that spawn on a staggered timer (ex. 10mins Gun Trucks, 20mins, Light APCs, 30mins IFVs)
**This way it would get harder and harder for the defenders
