PR scopes animation

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martov
Posts: 238
Joined: 2008-10-07 19:18

PR scopes animation

Post by martov »

hi people,

I have a suggestion about the assault rifles zoom in animation
right now, when looking through your scope, the scope aproaches to te face and is positioned in the middle of the screen (your nose ?), then the scope`s 3d model is rendered and you start shooting from the middle of the screen.

I think the "look-through-the-scope" animation should approach off centered to the right, to simulate looking through it using the right eye.

any thoughts.
(it obiously is a low importance matter)

sorry for my bad english
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: PR scopes animation

Post by Dev1200 »

Wouldn't it look weird to have it off-center? It would look messed..

When your looking through the scope, what you SHOULD see IRL is what you see in game.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: PR scopes animation

Post by Mora »

It would not only look weird you will also always miss any shot you take. Because the bullet comes out of the center of the screen.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: PR scopes animation

Post by Alex6714 »

Thing is, when you look through the scope you close one eye, so it is in the centre of your vision really.
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martov
Posts: 238
Joined: 2008-10-07 19:18

Re: PR scopes animation

Post by martov »

Mora wrote:It would not only look weird you will also always miss any shot you take. Because the bullet comes out of the center of the screen.
I am talking about the animation.... the scope, once you are looking throug it, it would be centered, because you are using one eye...... but when the animation to take it to the face ocurr, ot should aproach to the right side of the screen.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: PR scopes animation

Post by Mora »

Ah yes :)
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